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  1. #1

    Default Mechanized Codex SM 1500

    This list was originaly built by ****** and I dropped a TAC to make it fit into 1500.

    It sems a different approach to my usual SG / Asslt Termie formula and seems to have promise.

    His comments regarding the list:

    I can almost guarantee that there will be ruined buildings at the GT's so your scouts can have a 2+ save most games (He is referencing the HQ ability to fortify a location at game start).

    You have 3 dreads, which really will scare assault armies and make them kill those dreads before they can cripple their force. Oddly enough, they also scare shooty armies (can't let them get to me!) and mech armies (stupid multimeltas). Great, that's everybody! Oh and Dreads scare most monstrous creatures even if it's only slightly.

    The land speeders are able to do everything: kill tanks, kill infantry, and most importantly...go FAST and block enemy movement. It's a must learn skill that sadly most US tournament players (ok, most players globally) have no clue about.

    The predators are just nifty good anti-infantry. They don't need SB, why pay more for so little? Just sit at 36" and pound the enemy.

    Your tactical squads are in rhinos equipped the way they are so you can zoom forward 12" on turn 1 and put a lot of firepower into midfield. Run your 3 dreads and 4 speeders forward and all of a sudden you have a ton of **** threatening his entire army the next turn. The tacticals can combat squad if need be and just run the other half behind the dreads so the rhinos give dreads cover and the dreads give the marines cover.

    Then you have two blasts that should wound on 2+ just about anything from your scout/master squad and Telion being a prick and picking off heavy weapons...well, let's just say this is the army I fear most when facing Marines.

    A few have come awful close, but they still insist on running the Thunder Shield squad in a LR with a special character. Scary, yes. Also suffers from egg-basket syndrome.

    HQ:
    Master of the Forge 120 pts
    (Converison Beamer)

    ELITE:
    Dreadnought 105 pts
    (CCW; Multi-Melta; Storm Bolter)

    Dreadnought 105 pts
    (CCW; Multi-Melta; Storm Bolter)

    Dreadnought 105 pts
    (CCW; Multi-Melta; Storm Bolter)

    TROOPS:
    Scout Squad 147 pts
    4 Scout Squad (Camo Cloaks; Sniper Rifle x3; Heavy Bolter w/Hellfire Shells)
    1 Sergeant Telion (Stalker Pattern Boltgun)

    Tactical Squad 205 pts
    9 Tactical Squad (Flamer; Multi-Melta)
    1 Sergeant
    1 Rhino

    Tactical Squad 205 pts
    9 Tactical Squad (Flamer; Multi-Melta)
    1 Sergeant
    1 Rhino

    FAST ATTACK:
    Land Speeder Squadron 140 pts
    2 Land Speeder (Heavy Flamer x2; Multi-Melta x2)

    Land Speeder Squadron 140 pts
    2 Land Speeder (Heavy Flamer x2; Multi-Melta x2)

    HEAVY SUPPORT:
    Predator 85 pts
    (Autocannon; Heavy Bolter sponsons)

    Predator 85 pts
    (Autocannon; Heavy Bolter sponsons)

    Predator 85 pts
    (Autocannon; Heavy Bolter sponsons)


    Me Again:
    This list has been playtested and some have swapped in hvy flamers to the dreads but had to lose Telion to pay for it.

    I may also try to sqeeze points from somewhere to get PF for the TAC but im not sure where I would take it from.

    And its obvious I love the 24" radius auto psi-defense of the libbys so I may try to hq sub that

    Also, I dont know why the filter is ****** the guy's name... Its not a bad word or anything.
    Last edited by Spanklet; 09-01-2009 at 06:57 AM.

  2. #2
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    That's 1527 points.

    He Who Shall Not Be Named 's name is censored to prevent him joining the forum under that name. No official reason that i am aware of has been given. Censorship: Is it ever right?
    Opinions are like aresholes. Get yours outta my face.. MindWar FTW. Bald and Screaming. Couple others...;) Learn something.

  3. #3

    Default

    It also censors the abbreviation for the blog too, so it's more than just your reason (though I'm sure that's part of it).

    I've run his list at 1750 and a also version of it with Vulkan (which I prefer despite, his issues with the points cost). To drop the best of Marines to 1500 I'd just lose Telion and a Tac Squad (255 points) and leave everything else the same, if you were really ambitious or loved the MoF I'd drop the HB and the 6th scout and take a bike for the MoF since it makes him relentless and solves the range issue for the CB, (personally I'd swap that whole HQ for Vulkan though since the points are the same-ish and I like Vulkan and dislike the CB).

  4. #4
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    I'd sooner lose Camo Cloaks than Telion...problem being that there's little else can be done at that juncture for the remaining 12 points...maybe drop a Dakka Pred for a 5th Speeder?

    I've used a friend's variant with Vulkan at 1750, it's an excellent list.
    Opinions are like aresholes. Get yours outta my face.. MindWar FTW. Bald and Screaming. Couple others...;) Learn something.

  5. #5

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    Looks like the latest AB says this army as posted is 1507. Did I miss 20 pts somewhere?

    Also...you knew it was coming... what about swapping out the HQ to a non termie libby for the psi defense and null zone etc?

  6. #6
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    No idea if it's a typo, but my calculator gives 1527 again. *shrug*

    That could work. I'm not a huge fan of the MotF if not taking extra Dreads.
    Opinions are like aresholes. Get yours outta my face.. MindWar FTW. Bald and Screaming. Couple others...;) Learn something.

  7. #7

    Default

    God I hate 1500 for codex SM... 1750 a whole new world.

    Also, should we drop anything to get hvy flamers on the dreads or are they expected to be stunned a lot?

    So im thinking:

    HQ:
    Librarian (Null Zone; Vortex of Doom) 100 pts

    ELITE:
    Dreadnought 105 pts
    (CCW; Multi-Melta; Storm Bolter)

    Dreadnought 105 pts
    (CCW; Multi-Melta; Storm Bolter)

    Dreadnought 105 pts
    (CCW; Multi-Melta; Storm Bolter)

    TROOPS:
    Scout Squad 147 pts
    4 Scout Squad (Camo Cloaks; Sniper Rifle x3; Heavy Bolter w/Hellfire Shells)
    1 Sergeant Telion (Stalker Pattern Boltgun)

    Tactical Squad 205 pts
    9 Tactical Squad (Flamer; Multi-Melta)
    1 Sergeant
    1 Rhino

    Tactical Squad 205 pts
    9 Tactical Squad (Flamer; Multi-Melta)
    1 Sergeant
    1 Rhino

    FAST ATTACK:
    Land Speeder Squadron 140 pts
    2 Land Speeder (Heavy Flamer x2; Multi-Melta x2)

    Land Speeder Squadron 140 pts
    2 Land Speeder (Heavy Flamer x2; Multi-Melta x2)

    HEAVY SUPPORT:
    Predator 85 pts
    (Autocannon; Heavy Bolter sponsons)

    Predator 85 pts
    (Autocannon; Heavy Bolter sponsons)

    Predator 85 pts
    (Autocannon; Heavy Bolter sponsons)

    Total is 1487 giving some flex for some more stuff maybe.

  8. #8

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    It looks like only the black reach Dread has a multi melta. If you want to make those storm bolters heavy flamers instead, here is a conversion example: [url]http://space-wolves-grey.blogspot.com/2009/06/space-wolves-dreadnought-conversion.html[/url] It does not have to space wolves, just look at the flamer part.

  9. #9

    Default

    Yeah, it's a fairly easy conversion. If you were taking Vulkan than you'd obviously take the flamers, no contest, if not, then it's a toss-up (though I tend to like them, even without drop-podding.)

    The Preds are nice, and a well-rounded choice for an all-comers list, but I've really grown to prefer Vindis in my MEQ-heavy play environment.

  10. #10

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    I also have a love for vinds but I dont know what I would do if I had a shooty type try to out range me.

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