This list was originaly built by ****** and I dropped a TAC to make it fit into 1500.
It sems a different approach to my usual SG / Asslt Termie formula and seems to have promise.
His comments regarding the list:
I can almost guarantee that there will be ruined buildings at the GT's so your scouts can have a 2+ save most games (He is referencing the HQ ability to fortify a location at game start).
You have 3 dreads, which really will scare assault armies and make them kill those dreads before they can cripple their force. Oddly enough, they also scare shooty armies (can't let them get to me!) and mech armies (stupid multimeltas). Great, that's everybody! Oh and Dreads scare most monstrous creatures even if it's only slightly.
The land speeders are able to do everything: kill tanks, kill infantry, and most importantly...go FAST and block enemy movement. It's a must learn skill that sadly most US tournament players (ok, most players globally) have no clue about.
The predators are just nifty good anti-infantry. They don't need SB, why pay more for so little? Just sit at 36" and pound the enemy.
Your tactical squads are in rhinos equipped the way they are so you can zoom forward 12" on turn 1 and put a lot of firepower into midfield. Run your 3 dreads and 4 speeders forward and all of a sudden you have a ton of **** threatening his entire army the next turn. The tacticals can combat squad if need be and just run the other half behind the dreads so the rhinos give dreads cover and the dreads give the marines cover.
Then you have two blasts that should wound on 2+ just about anything from your scout/master squad and Telion being a prick and picking off heavy weapons...well, let's just say this is the army I fear most when facing Marines.
A few have come awful close, but they still insist on running the Thunder Shield squad in a LR with a special character. Scary, yes. Also suffers from egg-basket syndrome.
HQ:
Master of the Forge 120 pts
(Converison Beamer)
ELITE:
Dreadnought 105 pts
(CCW; Multi-Melta; Storm Bolter)
Dreadnought 105 pts
(CCW; Multi-Melta; Storm Bolter)
Dreadnought 105 pts
(CCW; Multi-Melta; Storm Bolter)
TROOPS:
Scout Squad 147 pts
4 Scout Squad (Camo Cloaks; Sniper Rifle x3; Heavy Bolter w/Hellfire Shells)
1 Sergeant Telion (Stalker Pattern Boltgun)
Tactical Squad 205 pts
9 Tactical Squad (Flamer; Multi-Melta)
1 Sergeant
1 Rhino
Tactical Squad 205 pts
9 Tactical Squad (Flamer; Multi-Melta)
1 Sergeant
1 Rhino
FAST ATTACK:
Land Speeder Squadron 140 pts
2 Land Speeder (Heavy Flamer x2; Multi-Melta x2)
Land Speeder Squadron 140 pts
2 Land Speeder (Heavy Flamer x2; Multi-Melta x2)
HEAVY SUPPORT:
Predator 85 pts
(Autocannon; Heavy Bolter sponsons)
Predator 85 pts
(Autocannon; Heavy Bolter sponsons)
Predator 85 pts
(Autocannon; Heavy Bolter sponsons)
Me Again:
This list has been playtested and some have swapped in hvy flamers to the dreads but had to lose Telion to pay for it.
I may also try to sqeeze points from somewhere to get PF for the TAC but im not sure where I would take it from.
And its obvious I love the 24" radius auto psi-defense of the libbys so I may try to hq sub that
Also, I dont know why the filter is ****** the guy's name... Its not a bad word or anything.