So, a friend has drawn another friend to the hobby using the "look at the awesome minis" method. But of all the minis he could like, he's gone and fallen in love with Tau. And since he doesn't know anything about the game ("I just want the minis coz they're awesome") he's tasked me with making an army list for him ("I'd prefer to be able to play with my minis if I ever decide to go that deep").
Me being driven by my competitive spirit, as proven by the completely wacky, non-canonical and WTF Tyranid list I play, I want to give him the best possible list I can manage to build. But since I don't have much experience with Tau I'd appreciate it a ton if you guys would comment on this list, and tell me if anything's inherently wrong with it.
The general idea is, well, to play Tau and hope for the best. I like Target Locks because they allow you to split fire and avoid redundancy if you don't want it. In other words you can shoot one unit of Crisis suits at 3 targets, and then only fire again at those targets that are still a threat (AKA don't shoot at targets that have been disabled already). Same with the Railguns, split the Broadside's fire amongst 2 targets, and then shoot the Hammerheads at whatever's left standing.HQ
Shas'el w/ Airbursting Frag, TL Fusion Blaster, Bonding Knife, HW-MT, HW-TL
TROOPS
6 Fire Warriors, Devilfish w/ SMS, Disruption Pods, Multi-tracker, Targeting Array
6 Fire Warriors, Devilfish w/ SMS, Disruption Pods, Multi-tracker, Targeting Array
ELITES
3 Crisis w/ TL Missile Pods, Target Lock, Team Leader with Bonding Knife
3 Crisis w/ TL Missile Pods, Target Lock
FAST ATTACK
4 Pathfinders, Devilfish w/ SMS, Disruption Pods, Multi-tracker, Targeting Array
HS
3 Broadsides w/ Multi-Tracker, Team Leader w/ Target Lock
Hammerhead w/ Railgun, 2 Burst Cannons, Disruption Pod, Multi-tracker, Target Lock
Hammerhead w/ Railgun, 2 Burst Cannons, Disruption Pod, Multi-tracker, Target Lock
TOTAL 1499 points, 12 Victory points, about 290€
I keep a split between Hammerheads and Broadsides because I know for a fact he'll have to fight high armor and MCs (Leman Russes, Land Raiders, Tyranid MCs and other such stuff is much more common in our meta than hordes).
I've put the Airbusting weapon on the HQ because I like the sound of it, is it really worth it?
I'm not really sold on playing many Pathfinders, that's why I've only included a single minimal unit. They're good for sure, but not good enough IMHO to warrant playing another unit over anything else I've included. I'd probably play one more unit at 2000 points, but yeah.
So, any comments on my choices? Tips? Ideas to convince him to play an army that's easier on new players?
EDIT: Thanks to Tyunskel's suggestion, consider the TL Fusion Blaster on the Commander changed to a TL Missile Pod. I'll leave the main entry untouched so people don't get lost in the thread.
EDIT 2: Thanks to Commander Vimes' suggestions, even more changes have been made to the list. It's lower down in this page, or [URL="http://www.lounge.belloflostsouls.net/showpost.php?p=122875&postcount=10"]HERE[/URL].