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  1. #1

    Default Assassin assault question

    Hiya
    Had a great game the other day, but this question came up.
    I'm not familiar with the Eversor, so when I found that he could assault 12" I thought my Obliterators on the hill were gonna cop it. He had to charge up the hill (difficult terrain)
    The rules for his assault said that he rolls two dice and then doubles the number on the DICE. So we say ok thats a 3 and a 4 so thats 7 x2 = 14" Successful charge. Hang on!!
    So we look at the rule and it says DICE. Hmmm
    So the Eversor actually can charge up to 24" as long as its through cover!

    When we finished laughing we just chose one DIE, as you would when making a difficult terrain roll and doubled that. 4 x 2 = 8" Failed charge.

    I'm assuming we did the right thing.

    (Of course my Obliterators were then tied up in combat by a Deathcult assassin for four rounds of combat!)

  2. #2
    Chapter-Master
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    Default

    Copy and paste the exact wording for his assault rule please.
    40k Dark Eldar HORDES - Legion of Everblight / INFINITY - Yu Jing, HaqqIslam

  3. #3

    Default

    GW is pretty bad at using the singular of the word dice. You did it correctly.

  4. #4

    Default

    Buffo, Don't have the 'dex its my mate's.
    But he read it twice (at least) and it said dice.

  5. #5

    Default

    Re-read the rules for moving through cover.

    You roll two dice, and pick the highest, not the total.

    Say you roll a 5 and a 3, the result of rolling the dice is a 5. You would then double that value, for 10".

  6. #6
    Chaplain
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    Default

    This will soon be a mute point with the removal of the eversors' 12" charge but yes yo use the normal roll 2D6 pick the highest and then doubble it same as beasts and calvery rules

  7. #7
    Librarian
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    Default

    Quote Originally Posted by dannyat2460 View Post
    This will soon be a mute point with the removal of the eversors' 12" charge but yes yo use the normal roll 2D6 pick the highest and then doubble it same as beasts and calvery rules
    Witch Hunters codex in da hizzouse!

  8. #8
    Brother-Captain
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    Default

    Actual wording:

    Combat Drugs. The Eversor Assassin can charge 12" in the Assault phase (or double the distance of the dice roll if moving through difficult terrain).

  9. #9
    Chapter-Master
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    Default

    yeah, you only pick the highest, and you double that.

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