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  1. #11
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    What is str x for the exitus pistol/rifle? I am guessing it is wound on a 4+, but they don't say that.

  2. #12

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    Quote Originally Posted by Tynskel View Post
    What is str x for the exitus pistol/rifle? I am guessing it is wound on a 4+, but they don't say that.
    They have the Sniper weapon type, so 4+.

  3. #13
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    oh yeah, forgot that the sniper always wounds on a 4+ as well as rend.

    That gun is a titan killer: 4d6 + Rending + AP1

  4. #14

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    Quote Originally Posted by Tynskel View Post
    oh yeah, forgot that the sniper always wounds on a 4+ as well as rend.

    That gun is a titan killer: 4d6 + Rending + AP1
    And shot at BS8.

    ...

    Sorry, I can't help myself.

  5. #15
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    I have mixed feelings with the Assassins. I feel like they have been nerfed to all héll, but at the same time, I like a lot of the changes.

    I feel most sorry for the callidus: Loss word in your ear, ignoring invulnerable saves, and assaulting the turn she comes in. Well, I guess d6 Str4 AP2 hits isn't bad. Although, Instant Death is a nice addition. One confusing thing, though: Neural Shredder is AP1 but cannot harm vehicles... ?

  6. #16
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    Quote Originally Posted by DarkLink View Post
    Unfortunately, no, there's nothing that restricts anything from taking a DCCW if it's in their options. The BRB just says:

    A DCCW is a power weapon that doubles the walker's strength to a maximum of 10.



    I'd expect this to be FAQ'd, since it seems like it's another case of sloppy rules on GW's part, but by RAW only walkers double strength.
    If it was meant to restrict it to just walkers, the rule would read something like: If the DCCW is used by a walker, it's strength is doubled to a maximum of 10. What has acutally happened is the writer has not expected anything other then walkers having DCCW, so he used "walkers" instead of "models" or "units". The language in the rule is a dead giveaway of this.

    But if that isn't enough evidence for you:

    particularly when it's equipped with a Daemon Hammer or Doomfists. With a strength of 10 and the monstrous creature special rule, it can get to a tank-shattering 22 on its armour penetration score
    [url]http://www.games-workshop.com/gws/content/blogPost.jsp?aId=15900040a[/url]

    you forgot daemon weapons.
    What about Daemon weapons?

  7. #17
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    DCCW double the strength of walkers in CC. The Dreadknight is not a walker. This needs to be FAQ'd. Simple as that.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  8. #18
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    they are daemons

  9. #19

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    Walkers are Daemons?

  10. #20
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    Quote Originally Posted by DarkLink View Post
    DCCW double the strength of walkers in CC. The Dreadknight is not a walker. This needs to be FAQ'd. Simple as that.
    Like I said, you're arguing use of language, not rules.

    they are daemons
    They're a waepon. You don't roll to hit weapons so it's meaningless.

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