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  1. #1

    Default 2000 pt Eldar List

    2000 Pts - Eldar Roster

    HQ: Avatar (1#, 155 pts)
    1 Avatar, 155 pts ((pp.24 & 61 Eldar); Unit Type: Monstrous Creature; Fearless; Daemon; Inspiring; Molten Body; Wailing Doom)

    Elite: Fire Dragons (7#, 261 pts)
    5 Fire Dragons, 261 pts ((pp.32 & 62 Eldar); Fleet; Fusion Gun; Melta Bombs)
    1 Fire Dragon Exarch (Fleet; Crack Shot ; Firepike; Melta Bombs)
    1 Wave Serpent ((pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; Spirit Stones; Star Engines; TL Shuriken Catapults; TL Scatter Lasers)

    Troops: Dire Avengers (11#, 297 pts)
    9 Dire Avengers, 297 pts ((pp.30 & 64 Eldar); Fleet; Avenger S-Catapult)
    1 Dire Avenger Exarch (Fleet; Bladestorm ; Diresword; Shuriken Pistol)
    1 Wave Serpent ((pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; Spirit Stones; Star Engines; TL Shuriken Catapults; TL Scatter Lasers)

    Troops: Dire Avengers (11#, 292 pts)
    9 Dire Avengers, 292 pts ((pp.30 & 64 Eldar); Fleet; Avenger S-Catapult)
    1 Dire Avenger Exarch (Fleet; Bladestorm ; 2 Avenger SC)
    1 Wave Serpent ((pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; Spirit Stones; Star Engines; TL Shuriken Catapults; TL Scatter Lasers)

    Troops: Pathfinders (Rangers) (7#, 168 pts)
    7 Pathfinders (Rangers), 168 pts ((pp.38 & 64 Eldar); Fleet; Infiltrate; Move Through Cover; Stealth; Ignore Difficult Terrain; Pathfinder Stealth; Scouts; Pathfinders; Shuriken Pistol x7; Ranger Long Rifle)

    Troops: Guardians (11#, 128 pts)
    10 Guardians, 128 pts ((p.39 & p.64 Eldar); Fleet; Shuriken Catapult x10)
    1 Warlock ((p.27-28 & p.60 Eldar); Psyker; Embolden ; Fleet; Rune Armour; Shuriken Pistol; Singing Spear)
    1 Weapon Platform (Scatter Laser)

    Troops: Guardians (11#, 128 pts)
    10 Guardians, 128 pts ((p.39 & p.64 Eldar); Fleet; Shuriken Catapult x10)
    1 Warlock ((p.27-28 & p.60 Eldar); Psyker; Embolden ; Fleet; Rune Armour; Shuriken Pistol; Singing Spear)
    1 Weapon Platform (Scatter Laser)

    Troops: Guardian Jetbike Squadron (3#, 76 pts)
    3 Guardian Jetbike Squadron, 76 pts ((pp.40 & 64 Eldar); Unit Type: Jetbike Infantry; Turbo-boosters; Eldar Jetbike; Shuriken Cannon x1; TL Shuriken Catapults x2)

    Fast Attack: Warp Spiders (6#, 174 pts)
    5 Warp Spiders, 174 pts ((pp.36 & 65 Eldar); Unit Type: Jump Infantry; Warp Jump Generators; Death Spinner)
    1 Warp Spider Exarch (Unit Type: Jump Infantry; Withdraw ; Hit & Run; Warp Jump Generators; Powerblades; Death Spinner x2)

    Heavy Support: Fire Prism (1#, 160 pts)
    1 Fire Prism, 160 pts ((pp.43 & 67 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Holo-Field; Shuriken Cannon; Prism Cannon)

    Heavy Support: Fire Prism (1#, 160 pts)
    1 Fire Prism, 160 pts ((pp.43 & 67 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Holo-Field; Shuriken Cannon; Prism Cannon)

    I would like some honest feed back plz.

  2. #2
    Chapter-Master
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    Default

    maybe put the fire dragons in a falcon?

    I dig the list, otherwise.

  3. #3

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    falcon would make for epic win, have u concidered a seer council on bikes?

  4. #4

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    Ill have to try out a falcon. Not sure what weapons to put on it.

    seer council's I know are effective but are alot of points. Not sure where I would get those pts from.

  5. #5

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    Woot! Something not grey knights I am very happy sir.

    That being said, I don't understand a lot that's going on in this list.

    I see why you took the Avatar; he's there for fearless I expect. It's not a bad buy but he is kind of price-y for just a fearless bubble and I also notice a distinct lack of Farseer in your HQ slot.

    The Fire Dragons are nice, but I'd like to see two of them. Don't bother with the Exarch, he's not worth his points.

    Troops are all over the place! I'm digging the dire avengers in the Serpent but I'm not sure about all the foot troops. I'd keep the pathfinders just to camp on an objective but the guardians have got to go. They are far too expensive to justify the one heavy weapon that they get. Other than that I'd just take more pathfinders to hold an objective.

    Multiple jetbike squads are nice one jetbike squad is a red herring, I'd go without.

    Finally, Warp Spiders are decent shooters but how much damage does a 6-man squad do?

    I don't want to sound all doom and gloom. I'm sure a lot of this is coming from me not being overly-familiar with Eldar. I've read a lot about them but don't get the opportunity to play them often. If I'm missing something please tell me (I'd like to know).

    Thanks again for posting something other than Grey Knights
    See my blog @ http://perilsoftheblog.blogspot.com/

  6. #6

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    @blackarmchair

    I once used avatar and farseer which worked quite well. the avatar drew fire and was kept alive using fortune for most of the game.

    a second fire dragon squad I know would be effective but I was trying to avoid just spamming fire dragons (even though they are the aspect, besides dire avengers, that I have the most of. Also I was thinking of adding a falcon and putting my 6 man squad in it(or a 5 man)

    I know I OD'ed on troops. I wanted to make sure that I would have enough units to control objectives. the pathfinder/DA should be enough though. I may try one more pathfinder squad just to see how that goes. but what tends to happen when I get pathfinders is that they seem to need some kind of counter assault unit nearby in order to protect them.

    Jetbike squad could go not all that attached to it

    warpspiders aren't going I love em too much. every game i've used them they have torn **** up. I could add 2 more at the most just to increase effectiveness and so that they can survive longer

    thanks for the input

  7. #7
    Chapter-Master
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    May 2010
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    Plymouth, England
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    6,729

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    I love the fact you're using Spiders and an Avatar...makes it different to every other cookie cutter Eldar list out there...

    My one point on this list is the Prisms are your only long range AT. Sure the avatar and the dragons can punch stuff up close, but on turn 1 you got 2 shots. Personally...I think Prisms are kinda rubbish. And my thoughts aside, they'll struggle with AV14 Russes and Raiders. Maybe a lance or 2 squeezed in for the hardier stuff?
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
    http://drlove42.blogspot.com/

  8. #8

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    Quote Originally Posted by DrLove42 View Post
    I love the fact you're using Spiders and an Avatar...makes it different to every other cookie cutter Eldar list out there...

    My one point on this list is the Prisms are your only long range AT. Sure the avatar and the dragons can punch stuff up close, but on turn 1 you got 2 shots. Personally...I think Prisms are kinda rubbish. And my thoughts aside, they'll struggle with AV14 Russes and Raiders. Maybe a lance or 2 squeezed in for the hardier stuff?
    thanks for giving me some points for originality I was try to make my list as non-cookie cutter as possible while still being effective(not sure if i was successful with that)

    if i were to put the falcon in there I think that may get rid of some of the anti tank problems. (not so much the land raiders and russes more so for light tanks and transport

    I think ill modify this list play test it and then report my findings.

  9. #9

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    Your fearless avatar bubble will include warlocks with embolden?
    Yes makes sense if you plan on loosing your avatar.

    jet bikes in my experience you need five or six. In 5th true line of sight means you t can't hide 3 and they run too easy ( and run fast)

    prisms don' need the cannon, true it's bs 4. how ever once you lose the big gun your foe will not want to shoot you. Ram contest tank shock block his advance are all options.

    Dave l

  10. #10

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    Yeah, if you're going for originality more than "by-the-numbers" efficiency I think you've achieved it well. The army has a lot of variety and would look very striking on the tabletop.
    See my blog @ http://perilsoftheblog.blogspot.com/

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