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  1. #1

    Default Nightspinner or falcon

    hello fellow Eldar players

    I have a 2000 pt eldar army in the works and I cant decide whether I want for my third heavy support choice a nightspinner or a falcon.

    I would like the anti infantry capabilities of the falcon but the falcon is also a transport which means I could drop one wave serpent from my army and use it instead.

    I don't have the issue of WD where they added the nightspinner so I forget whether or not it was a transport or not

    would like some help with my decision. thanks

  2. #2

    Default

    Could you post your list? It pretty much comes down to what your army needs more.

  3. #3

    Default

    It's not ( a transport). I'm painting one up at the moment. So I hope it's worth it

    Dave l

  4. #4

    Default

    Here is my list.
    2000 Pts - Eldar Roster

    HQ: Avatar (1#, 155 pts)
    1 Avatar, 155 pts ((pp.24 & 61 Eldar); Unit Type: Monstrous Creature; Fearless; Daemon; Inspiring; Molten Body; Wailing Doom)

    Elite: Fire Dragons (7#, 261 pts)
    5 Fire Dragons, 261 pts ((pp.32 & 62 Eldar); Fleet; Fusion Gun; Melta Bombs)
    1 Fire Dragon Exarch (Fleet; Crack Shot ; Firepike; Melta Bombs)
    1 Wave Serpent ((pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; Spirit Stones; Star Engines; TL Shuriken Catapults; TL Scatter Lasers)

    Troops: Dire Avengers (11#, 297 pts)
    9 Dire Avengers, 297 pts ((pp.30 & 64 Eldar); Fleet; Avenger S-Catapult)
    1 Dire Avenger Exarch (Fleet; Bladestorm ; Diresword; Shuriken Pistol)
    1 Wave Serpent ((pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; Spirit Stones; Star Engines; TL Shuriken Catapults; TL Scatter Lasers)

    Troops: Dire Avengers (11#, 292 pts)
    9 Dire Avengers, 292 pts ((pp.30 & 64 Eldar); Fleet; Avenger S-Catapult)
    1 Dire Avenger Exarch (Fleet; Bladestorm ; 2 Avenger SC)
    1 Wave Serpent ((pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; Spirit Stones; Star Engines; TL Shuriken Catapults; TL Scatter Lasers)

    Troops: Pathfinders (Rangers) (7#, 168 pts)
    7 Pathfinders (Rangers), 168 pts ((pp.38 & 64 Eldar); Fleet; Infiltrate; Move Through Cover; Stealth; Ignore Difficult Terrain; Pathfinder Stealth; Scouts; Pathfinders; Shuriken Pistol x7; Ranger Long Rifle)

    Troops: Guardians (11#, 128 pts)
    10 Guardians, 128 pts ((p.39 & p.64 Eldar); Fleet; Shuriken Catapult x10)
    1 Warlock ((p.27-28 & p.60 Eldar); Psyker; Embolden ; Fleet; Rune Armour; Shuriken Pistol; Singing Spear)
    1 Weapon Platform (Scatter Laser)

    Troops: Guardians (11#, 128 pts)
    10 Guardians, 128 pts ((p.39 & p.64 Eldar); Fleet; Shuriken Catapult x10)
    1 Warlock ((p.27-28 & p.60 Eldar); Psyker; Embolden ; Fleet; Rune Armour; Shuriken Pistol; Singing Spear)
    1 Weapon Platform (Scatter Laser)

    Troops: Guardian Jetbike Squadron (3#, 76 pts)
    3 Guardian Jetbike Squadron, 76 pts ((pp.40 & 64 Eldar); Unit Type: Jetbike Infantry; Turbo-boosters; Eldar Jetbike; Shuriken Cannon x1; TL Shuriken Catapults x2)

    Fast Attack: Warp Spiders (6#, 174 pts)
    5 Warp Spiders, 174 pts ((pp.36 & 65 Eldar); Unit Type: Jump Infantry; Warp Jump Generators; Death Spinner)
    1 Warp Spider Exarch (Unit Type: Jump Infantry; Withdraw ; Hit & Run; Warp Jump Generators; Powerblades; Death Spinner x2)

    Heavy Support: Fire Prism (1#, 160 pts)
    1 Fire Prism, 160 pts ((pp.43 & 67 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Holo-Field; Shuriken Cannon; Prism Cannon)

    Heavy Support: Fire Prism (1#, 160 pts)
    1 Fire Prism, 160 pts ((pp.43 & 67 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Holo-Field; Shuriken Cannon; Prism Cannon)

  5. #5
    Battle-Brother
    Join Date
    Aug 2010
    Location
    Aridzona
    Posts
    37

    Default

    I have a list close to yours at 2k pts. I would take falcon (almost no upgrades) for the dragons, dropping WS. Then you can buff up the jet bike squad which will make it far more useful numbers.

    That might help a bit

  6. #6

    Default

    You have enough anti-infantry IMHO, so I'd go for the Falcon.

  7. #7

    Default

    alright Ill give the falcon a go any suggestions as to what weapons/upgrades I should put on it

  8. #8

    Default

    Well, Spirit Stones are almost a must. Holo-fields are also useful, but note that they are expensive. The secondary weapon you have to buy, I'd go for a weapon against high-armor target, AKA Bright Lance or EML. That's because you are light on anti-tank weaponry. Otherwise go for the Shuriken Cannon to save points.

  9. #9

    Default

    thanks for the input I will definitely try out the falcon with those upgrades. as far as the weapon I have to purchase I'm torn between the BL and the EML. EML has the same range as the pulse laser which is a plus. but the BL rolls against any armor above 12 as 12 which is also nice. any suggestions?

  10. #10

    Default

    Basically ask yourself this: do you think you'll have to face Land Raiders in your local group, or in your meta? If the answer is yes, get the BL. Otherwise, the EML.

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