Originally Posted by
wkz
Since you've lost track, I'll give you my version in points form:
1) Order can be issued to unit in CC.
2) Order is passed successfully.
3) Unit gets to make a free shooting attack.
3-1) Can any and all units shoot in CC? Order does not say. Order says you must, emphasis on must.There are a LOT of "Must" rules that are overruled by other rules. I do believe this is one of them.. but I'll give it to you, Must does sound definitive, especially when it Must be done in the codex vs rulebook. Rulebook says No. Therefore, there is a conflict between "must shoot" and "Cannot shoot" which is resolved in favor of the codex.IMO there is only a conflict of "shooting attack". A shooting attack is a shooting attack, and follows all the rules for shooting attacks, include that little rule that says you cannot shoot in CC.
4) Codex > BRB in event of conflict, but there is no conflict.Except the one I showed you above.Explained above.
Unit cannot shoot.
5) Unit gets to make a free move, 1d6.
5-1) Can any and all units move in CC? Order does not say. Order says the Unit must move.. Again, as above.Rulebook says No.Except that you totally can, see "Pile In Moves.""Pile In Moves" is a rule which prohibit ALL movement EXCEPT FOR the special "moving into base contact with the enemy" pile in move.
6) Codex > BRB in event of conflict, but there is no conflict. You're right, you can move in assault.If you're moving by using Pile in moves, then yes.
Unit does not move 1d6.
7) Is unit in combat?
8) BRB: (paraphrase) units must have at least 1 model in b2b to fight in the assault phase.
Unit did not move, thus still in BtB. Unit is still in combat.
(yes, this two are truth if the unit gets to move in the first place)
Relevant notes:
the 1d6" movement is NOT considered a Run move, but is considered under the superclass MOVE, with no lifting of the restrictions shackled on you due to CC. You can move in CC, see "pile in moves" and "charge reaction" But only in the case of Pile-in moves. Our dear Captain's orders are not specifically listed as a pile-in move.Your are compelled to do it if you give the order, no questions asked, but you're stuck there due to that close combat. No, you're not.IMO, yes you are.
The way I think about it:
If you have to choose between breaking a BRB rule or your Codex rule, start by examining every single rule that comes into contact, and determine which rule exactly the Codex is breaking. Yes, our good Captain's order does break certain rules, but ultimately his order does not break the CORE movement and shooting rules. Why not? Seems like they do to me.Hmmm... how to explain it better... ... see below
Thus, the core rules for movement and shooting still work the same, including any additional shackles such as CC's restriction on movement and shooting.Not in the event of conflict they don't.Here's the point: IMO they don't conflict