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  1. #71

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    My money is on me being right. There is far to much cash at stake to not put the most used model in a range up right away for purchase with its new book being done. Tomb Kings be damned

  2. #72

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    Quote Originally Posted by malachi View Post
    they're still just books about pretend places.
    too funny:d

  3. #73
    Fly Lord
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    [URL="http://www.dakkadakka.com/dakkaforum/posts/list/365775.page"]Via DakkaDakka's Yakface[/URL]

    1) No surprise here, but Necrons are still essentially Tomb Kings in space fluff wise. A shift in fluff is now that all of the higher up necrons are intelligent while the lower level ones are still basically automatons. I guess that's roughly the same as it used to be, but apparently there is more emphasis in the sentience of the higher Necrons now (hence the named Lords).


    2) C'Tan are still in the codex...sort of. They have been moved to the Elites section and are now a single unit choice, but with variable upgrade powers you can take.


    3) We'll be Back is no longer called that and it is NOT Feel No Pain. Basically it is a 5+ bonus save similar to Feel No Pain, but doesn't get cancelled out by double strength, AP1/2, etc. In addition, this save is made at the END of the phase after morale tests are taken. If the unit is wiped out or is falling back at the end of the phase, then the save cannot be used. So as an opponent, if you manage to wipe the unit out or make them fall back, then you prevent any Necrons from getting back up...unless the unit has something called the 'ever-living' rule, in which case it gets to attempt this save even if the unit is wiped out.


    4) Gauss Weaponry does NOT have rending. It retains the 'auto-glance' on a penetration roll of a '6' rule, but apparently otherwise has lost the 'auto-wound' on a roll of a '6' regardless of Toughness that it used to have. The Gauss Cannon is now apparently Assault 2 & AP3 (I'm assuming the Strength is still 6). The Gaus Flux Arc on the Monolith no longer automatically hits every unit within range, instead each one fires separately and can hit four different targets.


    5) Phase out is gone.


    6) Destroyers now count as jump infantry and there is a new Fast Attack Jetbike unit called Tomb Blades.


    7) Immortals are now a Troops choice. Pariahs are gone. Flayed Ones are Elites.


    8) There are indeed 6 named characters (although I have no more info on them). There is also a Necron Overlord and a bodyguard unit called Crypteks. Crypteks can be split off before the game to lead units of Necrons, very similar to Wolf Guard in the Space Wolves codex. Crypteks can take a bunch of different technology upgrades, so there is kind of a way now to have personalized squad leaders in a Necron army.


    9) They army is much more mobile now in general. They have several units of jump troops, and 2 new transport vehicles. 1 transport can carry 15 necrons while another can carry 10. Jump pack units count as 2 models and jetbikes count as 5. The one that holds 10 is able to recover casualties to a unit (although can't take it beyond its starting strength). Necron vehicles besides the monolith are open-topped skimmers. However they have something called 'Quantum shielding' which gives their front & side armor +2 until the vehicle takes its first glance/pen, at which point it loses the shielding. One of these two transports (not sure which one) is apparently a personal transport for the Lord (and his retinue).


    10) There are six new vehicles in the codex (including the two transports mentioned above). Two of which seem to be based around this old Jes Goodwin design: [url]http://storage.canalblog.com/29/28/731795/53057637.jpg[/url]


    11) In general Necrons have a lot more long ranged fire support. There is also a new weapon type called Tesla weapons. These weapons, on a roll of '6' to hit automatically cause two more hits. The biggest version of the Tesla weapons has a chance of hitting all other units close to the target; both friend and foe. One of the new vehicles carries the doomsday cannon: 72" S9 AP1 Heavy 1 large blast. BS4.


    12) In the Elites section there is a big new walker. It has a heat ray that that is either a melta or flamer depending on what you want to do. Any unit hit by this vehicle is marked (as in: laser targeted), which means that all other necrons count as being twin-linked for shooting at the marked enemy unit that turn.
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  4. #74
    Brother-Captain
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    That is . . . kind of disappointing.

    Destroyers aren't Jetbikes anymore? That seems odd. The changes to WBB are OK - I can see the advantages of having a more limited WBB mechanic, but I hope that most Necrons are stubborn/fearless so that they aren't still swept in CC by a handful of mediocre assault dudes. 'Crons ought to be tougher than that.

    Transports? Meh, I think everyone is getting tired of transports. I was actually looking forward to an elite army without transports. The Teleport/Veil of Darkness mechanic is cool, too. I'd be sad if 'Crons started spamming armor like so many of the imperial armies. That said, an open-topped transport filled with assault 2 gauss weapons is terrifying.

    I figure the Pariah models will probably be used as counts-as Crypteks. That works.

    No Tomb Stalker?

    I just hope 'Crons still feel like 'Crons in the new codex. The DE codex was great in this way - it was new and shiny but still felt like Dark Eldar.
    Last edited by Lerra; 05-02-2011 at 12:07 AM.

  5. #75

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    Interesting rumours and feel fairly credible.

    I agree with Lerra that I would have preferred the necrons to make better use of the teleport mechanic rather than simply using transports (teleport nodes etc.).

    the WBB rule sounds interesting, worse against a lot of armies (justifying the expected warrior points drop) but better against a few (imperial guard in particular). I just hope that ever living rule is available to most of the more elite options with smaller squads (immortals, destroyers, wraiths etc.). Useful that it can now be used against shooting attacks but before assault.

    Also agree that I'd like necrons to all be stubborn to reduce their vulnerability in CC, but maybe the Crypteks will make up for this by evening out casualties.

  6. #76

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    So am i to understand that the "new" WBB will work against powerweapons too ? That would indeed be great

    Also cant wait to see models for the new vehicles. I pray to all the powers that be, that GW wont pull a "tyranid" on them and leave so many choices to kitbashing and converting.

  7. #77

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    Vehicles, transports, sergeants, walkers... So why not just call necrons a SM count as army and not bother with a codex... sigh

  8. #78
    Librarian
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    Quote Originally Posted by talos View Post
    Vehicles, transports, sergeants, walkers... So why not just call necrons a SM count as army and not bother with a codex... sigh
    I agree! While we're at it, we can do the same thing with Imp guard, eldar, dark eldar and orks!

    Infact, we should only have Space Marines, Tyranids and Chaos Daemons.

  9. #79
    Chaplain
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    Yh, I'm not so sure on the credibility of those rumours. For one, why get rid of pariahs? Aren't they meant to be like the 'future' of necrons? They'd have to replace them if they did take the unit out of the dex. As for the immortals being troops and the flayed ones being elites, ack! Immortals are no way troop material, flayed ones on the other hand would be ideal. Have the troops as one decent shooty unit(warriors), one decent combat unit(flayed ones) and the more elite units should be, well, elite...
    Unfortunatley I think I kinda understand the immortals as troops. Mat Ward writing dex, GK had termies as troops, Immortals goin to be on larger bases...
    Overall, I don't think that these rumours are really that accurate...
    We'll just have to wait for August/September time I guess...
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  10. #80
    Chapter-Master
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    tbh, I'm not liking a lot of those rumours.

    Assuming for the moment these are fact then IMO, Necrons dont need transports and I hate the idea of walkers as well. I think the direction should be more lovecraftian and horror focussed - more cyber-cthulhoid stuff to make them less tomb-kings in space/terminator and more the ancient mind-melting technological horrors they should be.

    There should be variants of wraiths, necrons with failed living metal that are nothing more than amorphous liquid-metal horrors, big tentacled constructs and weird obelisk/temple-like "vehicles". They need more weirder nightmarish cyber-horrors like that. Pariahs gone also sucks, they should be more like assassins or body-guard type units.
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