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  1. #1
    Brother-Sergeant
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    Talking Throne of Skulls DE list comparisons

    I went to Throne Of Skulls in April, and managed a respectable 2wins, 2draws and a loss. This was my first ever tournament, and my first time with the army (save a practice game after registering for the tourney).

    Game 1 – win against terminator heavy Space Wolves. He had 12 models inc 2 landraders. I wiped whole army off the board.
    Game 2 – Loss against Close Combat Dark Eldar (They got into combat before I could shoot them) The guy played better then me. He won overall best Dark Eldar player.

    Game 3 - Draw against Tau, but I was lucky to get that. He out-shot my shooty army. I should have assaulted him, but I was too focused on shooting. It was capture and control, and just managed to hold mine, while he comfortably held his.

    Game 4 – Draw against Chaos Space Marines. Close game. Objectives. End turn 5 im winning. End turn 6 He is winning. End turn 7 and Game is drawn.

    Game 5 – Win against Space marines. Easy win, bad deployment by opponent. Took out all his tanks turn 1, kept raiders out of his range and just shot unit after unit to death.

    Things I learned –
    1 – I have practically no close combat. The Archon only got into combat twice in 5 games.
    2 – Night Shields did save many ships from short-range fire. Flicker Fields also were vital.
    3 – I lost less raiders then I expected.
    4 – I had almost too much Anti-tank.
    5 – Having lots of troop is great. Many opponents were focusing on taking out troop in objective games, rather than possessing the objectives.

    THEREFOR –

    Please can you look at my two lists, and see if you think I should make changes.

    Original List

    HQ
    Archon, Agoniser, Blaster
    95 Points

    ELITE
    Kabalite Trueborn x 9, Dracon, Shredder x 4, Shardcarbine x 3, Splinter Cannon x 2,
    168
    Dedicated Raider, Dark Lance, Night Shields, Flicker Fields
    80 Points
    (Archon with this unit)

    TROOP
    Kabalite Warriors x 10, Sybarite, Blaster
    115 Points
    Dedicated Raider, Dark Lance, Night Shields, Flicker Fields
    80 Points

    Kabalite Warriors x 10, Sybarite, Blaster
    115 Points
    Dedicated Raider, Dark Lance, Night Shields, Flicker Fields
    80 Points

    Kabalite Warriors x 10, Sybarite, Blaster
    115 Points
    Dedicated Raider, Dark Lance, Night Shields, Flicker Fields
    80 Points

    Kabalite Warriors x 10, Sybarite, Blaster
    115 Points
    Dedicated Raider, Dark Lance, Night Shields, Flicker Fields
    80 Points

    HEAVY

    Ravager, 3 x Dark Lances, Night Shields, Flicker Fields
    125 Points

    Ravager, 3 x Dark Lances, Night Shields, Flicker Fields
    125 Points

    Ravager, 3 x Disintegrator Cannons, Night Shields, Flicker Fields
    125 Points

    1498 total

    NEW LIST

    HQ
    Archon, Agoniser, Blaster
    95 Points

    Haemonculus, Venom Blade,
    55 Points

    ELITE
    Grotesques x 4
    140 Points
    Dedicated Raider, Dark Lance, Night Shields, Flicker Fields
    80 Points
    (Archon and Haemonculus in this unit)

    TROOP
    Kabalite Warriors x 10, Sybarite, Blaster
    115 Points
    Dedicated Raider, Dark Lance, Night Shields, Flicker Fields
    80 Points

    Kabalite Warriors x 10, Sybarite, Blaster
    115 Points
    Dedicated Raider, Dark Lance, Night Shields, Flicker Fields
    80 Points

    Kabalite Warriors x 10, Sybarite, Blaster
    115 Points
    Dedicated Raider, Dark Lance, Night Shields, Flicker Fields
    80 Points

    Kabalite Warriors x 10, Sybarite, Blaster
    115 Points
    Dedicated Raider, Dark Lance, Night Shields, Flicker Fields
    80 Points

    HEAVY

    Ravager, 3 x Dark Lances, Night Shields, Flicker Fields
    125 Points

    Ravager, 3 x Disintegrator Cannons, Night Shields, Flicker Fields
    125 Points

    Talos,
    100 Points

    1500 Exactly


    Help me Obi-Wan Kenobi, you're my only hope.
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    I preach 4 things. The Gospel of Jesus Christ, The importance of good dental hygiene, the evils of COMIC SANS and the superiority of Mac over PC

  2. #2

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    I have a theory on throne of skulls

    dark eldar are likely to win tournie overall

    this is due to them being a either win big or lose big.

    those who loose big lower the average army score down,giving those who win big get a boost over more forgiving " can hang on in for the draw" races.

    so if you are good dark eldar player the trophy is there for the taking, but you do have to be good.

    Dave l

  3. #3
    Brother-Sergeant
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    Default

    The Throne Of Skulls i went to in April was won by a sisters-of-battle army. Big surprise, but the guy played like a legend.

    I really dont think you can predict the results too much. Lots of good players at the event, who can turn a rules poor army into a really good army.

    Any idea on which list i should use?
    I preach 4 things. The Gospel of Jesus Christ, The importance of good dental hygiene, the evils of COMIC SANS and the superiority of Mac over PC

  4. #4
    Chapter-Master
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    Default

    Who says Sisters are a rules poor army? Their options may be a little limited and sometimes overpriced, but they're still a solid codex. It was really only Daemonhunters and Necrons that genuinely sucked.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  5. #5

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    I'm a craft world player
    my experience of dark eldar is this
    ravs with lances crack my transports but don't do much to occupants
    ravs with dis murder my squads but can't crack my transports
    So I'd say list 1 over list two
    I run a mech list so don't like dark lances, if your dark rav wiffs the second can step up. Meaning your dis rave 'sn't deprived of targets.

    That said I have not played against a talos yet

    as for the sister winning throne of skulls I think my theory still holds as

    1) any decent tournie army has to be able to take on marines and win
    2) sisters are easier to destroy than marines as they are T3
    3) therefore they will get beaten a lot giving those players who can and do use them well a big margin over those who wiff with them ( hey it happens as rolls of 1 happen)

    also there is the statistic thing armies that show in small numbers tend to take the big margins. I'm guessing ( from my ToS and other tournies) thar there were approx 3 sisters armies.

    dave l

  6. #6
    Librarian
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    Vallejo, CA
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    Default

    Quote Originally Posted by davel View Post
    I'm a craft world player
    my experience of dark eldar is this
    ravs with lances crack my transports but don't do much to occupants
    ravs with dis murder my squads but can't crack my transports
    So I'd say list 1 over list two
    I run a mech list so don't like dark lances, if your dark rav wiffs the second can step up. Meaning your dis rave 'sn't deprived of targets.

    That said I have not played against a talos yet

    as for the sister winning throne of skulls I think my theory still holds as

    1) any decent tournie army has to be able to take on marines and win
    2) sisters are easier to destroy than marines as they are T3
    3) therefore they will get beaten a lot giving those players who can and do use them well a big margin over those who wiff with them ( hey it happens as rolls of 1 happen)

    also there is the statistic thing armies that show in small numbers tend to take the big margins. I'm guessing ( from my ToS and other tournies) thar there were approx 3 sisters armies.

    dave l
    Sisters of Battle? They are harder to kill than you suggest, as any serious SoB player knows. T3 is countered by one of the few pre-5th edition armies with 3++ saves and they absolutely murder most space marines in the shooting phase. Add in all sorts of anti-horde weaponry and you have a versatile army that really just goes to town on unprepared players.

  7. #7
    Chapter-Master
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    Right, Sisters will have quite a few more bodies than Marines due to the fact that they're cheaper and rely on fewer supporting units. On top of that, Marines can't get 3++ saves, rending bolters and flamers, double meltas in basic squads or heavy flamers on pretty much every unit.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  8. #8

    Default

    You may find it difficult to shift troops in cover on objective. Having an assault unit will help as loosing assault inflicts massive ld penalties. If you want to keep your troop count high go wytches

    On the sisters thing I'm not saying they are identical to SM and I'm not saying they don't have tricks ( I've lost count of squads who have a paper back copy of their sacred book. Water stones best seller of 41st millennium)

    I'm saying weapons that are good against marines are good for sisters and most tournie armies will have them.

    their faith points can be generated by buying certain units but mostly from loosing units.
    With 5th missions relying on kill points or specific units to stay alive neither situation makes winning a game easier even if it generates faith points

    Was I correct about the number of WH armies? I'm not going to gloat as I have started to see a decline in eldar on the tournie scene( 3 armies at last one including me). Seems our dexs may be heading the way of tau and rons

    dave l

  9. #9
    Brother-Sergeant
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    Default

    Quote Originally Posted by davel View Post
    You may find it difficult to shift troops in cover on objective. Having an assault unit will help as loosing assault inflicts massive ld penalties. If you want to keep your troop count high go wytches

    Was I correct about the number of WH armies? I'm not going to gloat as I have started to see a decline in eldar on the tournie scene( 3 armies at last one including me). Seems our dexs may be heading the way of tau and rons

    dave l
    The first army list (the one i took to the first tournement) is a pure Kabalite, and i made the fluff around it. Suggesting a Kabal that does not trust anyone else, with the possible exception of the haemonculus covens.

    I get your point about cover, and the Archon comes with defensive grenades as standard, so he could still attack at normal Initiative.

    And im playing a shooty army. The main aim is to shooty them! I hit/slash/attack them with a pointed stick if i cant shift their own fire-base


    I dont remember if it was 2 or 3 witch hunters, but it was not a huge number. Saw quite a few normal eldar, and tau. I admit i didn't see any Necrons...
    I preach 4 things. The Gospel of Jesus Christ, The importance of good dental hygiene, the evils of COMIC SANS and the superiority of Mac over PC

  10. #10

    Default

    Your first list is better. Mainly because Grotesques are just bad and the Talos just doesn't fit the list. A Cronos would be better. Anyway, your Archon loadout isn't particularly great either. With the loadout he's got, a Succubus would be far better and the Blast Pistol is just a waste of points.

    Shredders are OK, but not great. i'd change the Shredders for more Shardcarbines. Drop the Archon, the Sybarites and the Night Shields from the Ravagers (Night Shields are for stopping mid-range fire) and get Duke Sliscus for this unit. The amount of 3+ poison shots you're getting is just brutal. To get some CC in there, you might want to drop 1 Warrior squad for either some Incubi or some Bloodbrides.

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