No.
Succubus go with wyches or bloodbrides
Not completely true., archons go with things that need grenades (incubi or grotesques)
I do see what you are getting at here, I'll give you that one., and he is better because of the 2+ invul
No. the 2+ save will generally fail within 6 rolls, and potentially on the first. The problem with this is that once it's gone, it's gone for good leaving him exposed with only a 5+ save to save him.. Clone field is not better
I didn't say better, I said more reliable, better in my opinion.. HQ is about army build there, you are wrong on wargear, although archons with haemo/grots can use huskblade effectively on charge, still not better overall than an agonizer
A S6 power weapon causing instant death is not better than an Agoniser? I will admit that the S3 is not great, but this is why I give him a venom blade as well in case he happens to run into a tough opponent, like a Daemon Prince..
Generally I wouldent say flickerfields are wasted points, but there are generally better ways to spend those points
That's what I meant by waist of points.. One raider with a flickerfield means the other 9 have cover saves
You should be going Flat out 1st turn, so they all should have a 4+ cover save no matter where they are. After they drop off their load, their job is essentially done. Any more turns alive is just a bonus. . Nightshields have very limited application on fighters/bombers to some extent and anything you want to protect from bolters. Probably wasted points there...
I agree.
Flails and Gauntlets are fail. They ARE worthless compared to shardnet. They ARE also a worthless investment in time to debate, use wyches, know the answer...
I would agree that Shardnets are better, but some people have different playstyles. For those that like killing more (not what wyches excel at) Flails>Gauntlets.
Haywire grenades are the opposite of fail
no., they are pretty awesomely cheap and reliable anti-tank weapons. You are crazy.
They're not that cheap. It's 20 points per unit here, with 2 units he's sinking 40 points into Haywire Grenades. Due to mobility, Haywires will usually be hitting on 4's, if not 6's, so that's only 5 hits that are likely to do very little. Think of the many vehicles ignoring your Crew Shaken and Stunned results. Now, if you do in fact manage to make the vehicle explode, it'll kill half of your unit. If it's got troops in it, they'll easily gun you down. If it doesn't have troops in it, you'll just get shot from elsewhere and most likely do very very little to the vehicle. Good job wasting your 170 points unit for shutting down a single vehicle for 1 turn