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  1. #21

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    Vindicares die early usually because their player is using them too aggressively and going for an all-or-nothing approach.

    All too often, players get greedy and just plop him down somewhere with the best LOS to everything. But good LOS is a double edged sword, meaning if you can shoot to the enemy, they can shoot back at you.

    The vindicare is a glass cannon, and if you play him like a marine devastator squad or psyrifle dread, of course he is going to get pawned fast.

    With the Vindicare, placement is key, and he is just as, if not more so, effective as a defensive unit as an offensive one.

    Use LOS blocking terrain to limit how much fire he is going to take, but also use it to create 'no go' zones for enemy armour. Remember that if someone paid 200+ or 250 points for a Stormraven or Land Raider, he is intending to charge that thing forwards to drop something nasty in your lap.

    Position your units so that if he wants to drop off that deathstar in the face of something juicy, he will have to drive into the Vindicare's kill zone.

    However, the Vindicare's true strength is his ability to defang enemy squads. Taking out tanks is very much a pot shot, and as such, should be a secondary objective.

    Again, placement is key. Position him so he has good LOS on something important that the enemy would want to assault or take, but which has as little LOS to the rest of his army as possible.

    It is a little more difficult now that he cannot shoot into CC, but you should still have a good chance to being able to pick off the PF/PW serg or special weapons trooper. With those key guys gone, the rest of the squad will be easy meat for one of your own squads.

    In addition to the direct physical damage a Vindicare can cause, he can also put a lot of psychological pressure on an opponent, sometimes, that alone is worth his points cost.

  2. #22

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    Thanks for the report. Tervigonspam doesn`t seem to do so well in Kill point missions.

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