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  1. #1
    Chaplain
    Join Date
    Dec 2009
    Location
    In my house
    Posts
    274

    Default Kitting out the carnifex

    Recentley I looked to my tyranid army being I havent used it for a while. I noticed that my army is pretty expensive points wise e.g. termagants with devourers
    Then I looked at my fex and asked myself a question;
    Why on earth did I give it crushing claws?!
    I mean it completly nulifies its battering ram rule, it makes him 185 points, and thats without giving him something like bio-plasma.
    So I did what any good tyranid general would do.
    I tore off the crushing claws and looked for a substitute. In the end I settled for twin-linked devourers. Its 10 points less but gives him a really nice shooting attack IMO.
    Just wondering what everyone else would kit their carnifex out with.
    Master Bryss and I build conversions IN A SHED. WITH CLIPPERS N' GLUE!
    Hi, I'm Titans newest recruit. PREPARE TO BE PURGED!!!

  2. #2
    Librarian
    Join Date
    Dec 2010
    Location
    Cheney, Washington, USA
    Posts
    845

    Default

    I know personally that I magnetize all my MC's and my tyranid warriors, so I can choose how I want to kit them out whenever i do so. I can just switch out the arms as desired.

  3. #3

    Default

    For a shooty build I'd go with two TL-Devs or a Venom Cannon and a TL-dev.

    For a CC build I'd go either a stock or maybe add bio-plasma. If a loner and it worked with the rest of the army, I'd consider a spore.

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