BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 1 of 2 12 LastLast
Results 1 to 10 of 13
  1. #1
    Occuli Imperator
    Join Date
    Jul 2009
    Location
    Feast of Blades
    Posts
    2,082

    Default What should be in the GK FAQ?

    If you were writing the Grey Knights FAQ what questions would you make sure were answered?

    Duke
    Red text= mod voice
    Black text= regular voice

    Follow my blog! Www.dukesinferno.blogspot.com

  2. #2

    Default

    How henchmen work.
    i.e. If I make them into troops (with the special character), can I get
    1) an infinite number of them as troops or limit 6 as troops?
    2) do they count as my 2+ troop selections?

    (I'd put together an =I= army using Grey Knights if these questions got answered)
    I'm thinking it'd probably turn out more like Daleks playing Quiddich. "It is the Potter!! EXTERMINATE! EXTERMINATE! " (someone I know on twitter)

  3. #3
    Brother-Sergeant
    Join Date
    Apr 2010
    Location
    The Abyss
    Posts
    80

    Default

    Scout Shunt

    NDKs' rules with personal Teliporter

    Servo Skulls and Orbital Strike Relay blasts do work togeather oficially

    The view of weather or not two Daemon swords count as the same weapon



    Storm Ravens as a dedicated transport! :P
    NDK =T7 or 4++ :P

  4. #4

    Default

    Re wording of Henchmen Question:

    Do henchmen squads taken as troop choices fill Force Org slots?
    If I take Inq. Coteaz can I still take one Henchmen squad for each Inquisitor that does not fill a Force Org slot.

  5. #5

    Default

    A PDF with the actual rules in.

    I was going to start a Knights army. Then, I saw how many rules issues there was, and was so sick and tired of them that I didn't get past the first unit.
    When life gives you lemon's... should have used a condom.

  6. #6
    First-Captain
    Join Date
    Jul 2009
    Location
    London U.K
    Posts
    1,924

    Default

    Quote Originally Posted by gwensdad View Post
    How henchmen work.
    i.e. If I make them into troops (with the special character), can I get
    1) an infinite number of them as troops or limit 6 as troops?
    2) do they count as my 2+ troop selections?

    (I'd put together an =I= army using Grey Knights if these questions got answered)
    Why are these two points up for discussion. I apologise if I have missed something but I fail to see why any one would assume that the FOC goes out the window. Of course you are limited to 6 and yes they count as your 2+ troops choices.

    I do not see the ambiguity.

    I'd like them to clarify the Interceptors unit status. They are listed as infantry. Therefore, they take up one point of transport capacity in a Stormraven. Under the description for personal teleporters it states that units with these items are jump infantry. Therefore, the interceptors take up two points of transport capacity in a Stormraven.
    I believe they are infantry due to the small size of their 'personal' teleporters and that is how they are listed in the codex. Not everyone agrees with me though.

  7. #7
    Librarian
    Join Date
    Dec 2009
    Location
    Texas, Dallas area
    Posts
    836

    Default

    The Dreadknight's Rules with the DCCW(does it double his strength, to a max of 10?) and the Teleporter (if he takes it, does his MC status change to JI?)need to be officially clarified,
    and do Falachions give +1 or +2 attacks?. Henchmen FOC question(as stated above), and the Servo Skullz question that someone else stated above, dealing with the Relay.

  8. #8
    First-Captain
    Join Date
    Jul 2009
    Location
    London U.K
    Posts
    1,924

    Default

    Quote Originally Posted by Mr.Pickelz View Post
    and do Falachions give +1 or +2 attacks?.
    Yes, Falchions. Good one.

  9. #9

    Default

    Quote Originally Posted by energongoodie View Post
    Why are these two points up for discussion. I apologise if I have missed something but I fail to see why any one would assume that the FOC goes out the window. Of course you are limited to 6 and yes they count as your 2+ troops choices.

    I do not see the ambiguity.
    The phrase "This unit does not use up a force organization slot" is the source of the ambiguity.

  10. #10

    Default

    the ordo xenos crystal thing

    ok plama guns cannons and pistols

    star cannons ok i can see this

    tau weapons well thats most of their guns?

    disintegrator cannon matter from a anti sun is it plasma or anti plasma?

    third edition did away with this sort of thing. I remember the virus grenade that could wipe out entire armies but was not taken as it had a list of immune things as long as your arm.

    dave l

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •