Yes, the tactical marines will have to embark on the dedicated Landraider on the first turn. But this doesn't prevent the Landraider from moving after they embark.
DevilUknow is correct. There's a decent amount of confusion about dedicated transports, but they work just like separate units except: 1) they don't take up an extra slot and 2) it can only carry the unit that purchased the transport when it's deployed (this prevents you from putting allied Grey Knights in a Tactical Marine Drop Pod, for example).
So I can put deploy the Landraider normally and hold the Terminator squad in Reserve.
-- MKerr
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If you didn't get a chance to go to BOLSCON, you missed some gorgeous armies and some glorious fights. One of he best, was Jawaball's Blood Angels army (here's a link [URL="http://warhammer40kbloodangels.blogspot.com/"]to his blog[/URL]). The amazing painting and his enthusiasm really made me miss playing my Blood Angels.
I think this week is a good week to put the fear of Sanguinius into our local Imperial Guard players:
HQ
Dante
Honor Guard (Sanguinary Priest, BA Chapter Banner, 2 Power Weapons)
Corbulo
ELITE
8-man Death Company (Jump Packs)
TROOPS
10-man Tactical (Power Weapon, Meltagun, Lascannon)
Transport: Rhino (Extra Armor)
10-man Tactical (Meltagun, Lascannon)
Transport: Rhino (Extra Armor)
10-man Assault Squad (Jump Packs, Power Weapon)
10-man Assault Squad (Jump Packs, Power Weapon)
HEAVY
Baal Predator (Heavy Bolter Sponsons)
Baal Predator (Heavy Bolter Sponsons)
TACTICS: This army is pretty easy to use. Use the vehicles to shield your approach. Keep your Death Company near Corbulo's Rhino to counter Rage. Keep as much of your army in the Corbulo and Dante's overlapping "Jean Claude Venn Diagram of Death".
Combat Squad your tactical marines and put the Lascannon in cover with good fields of fire (preferably near an objective or two in your deployment zone). Put Corbulo in one of the Rhinos. Don't be stingy with smoke and be careful with your overcharged engines (make sure that it won't ruin your day if you get an Can't Move result).
More details on how to use the list can be found on the [URL="http://flywire.tumblr.com/post/172427406/blood-angels-2000pt-list"]Flywire[/URL]. As always, comments are appreciated.
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Here are the results of last night's game:
GAME: I managed to score a game against [URL="http://www.lounge.belloflostsouls.net/member.php?u=22"]crazyredpraetorian's[/URL] Imperial Guard. You can see his army at his [URL="http://crazyredpraetorian.blogspot.com/"]Crazy Red Praetorians blog[/URL].
I have to admit I was a bit nervous because this was our first game against each other and CRP's IG were consistently on the top 5 tables in the BOLSCON Championship Tournament, bringing in massacre after massacre. CRP has been playing his army for many years and has a ton of 5E games under his belt. I've been switching from army to army in 5E, becoming sort of a "jack of all trades, master of none".
THE PLAN: Since he deployed widely, my plan was to focus my army into a point on one flank. That would let me apply 1800pts of pressure to 750pts of his army -- keeping me out of range of pesky "first rank, FIRE! second rank, FIRE" range and forcing him to lumber his Demolisher. I would use my shooting to keep his Hydras and Demolisher stunned and then let the Blood Angels do their job. Hopefully I would be entrenched before his Reserves came on, forcing him to defend his deployment zone -- giving me an easy objective to control in mine.
DEPLOYMENT: He got the first turn and deployed pretty widely, his long range shooting gave his army a deadly field of fire. Keeping two squads (bearing many meltas) in reserve. I built a fort on my far left side of the board (out of the Demolisher's reach) with my vehicles, shielding my Dealth Company and Honor Guard. I broke all of my units into combat squads (putting the Lascannon teams in terrain and spreading out the Assault Marines to put pressure on his left flank. The goal was to give him some attractive units to shoot to draw fire from my "tank fort".
THE RESULT: CRP's first round of shooting was abysmal -- baredly scratching the red paint on my Blood Angels. After an impressive round of shooting passed, I'd lost the main gun on a Baal and a couple of Assault Marine combat squads (dangled in front of him to attract fire). Most of my vehicles went fast and my shooting accomplished my goals. I was in assault on Turn 2 and managed to control the momementum of the rest of the game.
CRP was forced to defend against the onslaught, but kept the mission objectives in mind and played it smart. Even though the luck and momemtum was clearly on my side, he kept pushing for the objectives and forced me to play very carefully.
It was a great game and a ton of fun. It was nice getting a Blood Angels win against a 5E Imperial Guard army, but I have to give most of the credit to bad luck on CRP's side. Even with my expert generalship (!) and tricksy ways, CRP clearly started the game with the advantage (better army, good mission, and first turn).
It just goes to show you that it takes more than a superior army to win games; luck, mission, matchup and experience are still the dominant factors in WH40K.
Thanks for the game, CRP!
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Looks like a serious list.. yow
Ha! I always called them "The bubble of awesome", but I like your name, mkerr. I run a list very similar to this one, just with more assault squads, a vindi, dread and extra tactical squad(I'm not a huge fan of honour guards). But yea, I will be the first to say it. S5I5 with re-rolls to hit and usually -1 to your enemies' weapon skill make for a very happy Blood Angels day. 1-2 turns is all you need to kill just about anything in the game.
The extra attack for Dante and the second Exsanguinator make the Honor Guard a no brainer for me, especially against opponent's that don't know that much about Blood Angels. I find that the average player will focus all of their attention on the Death Company (protected by FNP and two Exsanguinators) and end up ignoring Dante and the Honor Guard. That's a mistake you only make once, lol.
-- mkerr
Check out my new Blog! --- http://www.ChainFist.com
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I can support Mkerr in backing the Honour guard. I must say that since third ed codex the honour guard is the ninja unit of the Blood Angels, so many people fear the DC so much they ignore the HG. Like Mkerr said, it is only a mistake they make once.
Duke
I dunno, the list seems light on Fists. I could see a couple of simple ork Kan Mobz or assault terminator squads tarpitting most of the list. I very much enjoy the JawaBlogs. I'm secretly collecting a BA army right now...