So I've been reading the Eisenhorn trilogy, and got into thinking that Eisenhorn was just way too cool to not have some 40k rules. Alas! I looked it up and couldn't find anything really that satisfying, so I tried making my own. Not sure on how to work out points yet. Let me know what you think.
*SPOILERS FOR EISENHORN AHEAD!!!!!!!!!!!*
Inquisitor Gregor Eisenhorn Points: ???
.....................WS..BS...S....T.....W...I......A....Ld..... Sv
Gregor Eisenhorn 5...4....3....3.....3....4.....3....10.......3+/3+
Unit Type:
Independent Character
Wargear:
Barbarisater (Master-crafted Force Weapon), Master-crafted Bolt Pistol, Runestaff, Reinforced Armor (3+ save included in profile)
Psychic Powers:
Command: Roll a psychic test. If passed, you may choose one non-vehicle unit within 18” of Eisenhorn. This unit must take a leadership test. If failed, the unit is controlled by Eisenhorn’s player until the next turn. This power has no effect on Daemons, Necrons, or Independent Characters.
Special Rules:
Runestaff: Due to the power of Eisenhorn’s runestaff, all close combat attacks on Daemons inflict instant death, with no saves allowed of any kind.
Wrath of Cherubael: Once per game, Eisenhorn may release the power of Cherubael upon his enemies. This functions exactly like a line-of-sight weapon with the following profile:
Range.......Strength........AP................Type
Infinite...............D.............1........Heav y 1, Lance, One Shot
After Cherubael has been unleashed, Eisenhorn must take a leadership test. If he passes, he retains control of the daemonhost… barely. If he fails, Eisenhorn is immediately killed, with a daemonhost being placed in his previous location, controlled by the enemy player
Protected by Fell Powers: Due to the intervention of the daemonhost, Cherubael, Eisenhorn has a 3+ Invulnerable Save
So there it is. Just keep in mind I'm trying to make him fluffy. I'm aware that it's a bit overpowered haha, but tell me what you all think! Maybe I'll make a model for him and start playtesting.