I like simple rules. Unfortunately, The KoW rules aren't simple - they're workmanlike. They have all of the basic elements that need to be in a rules set in order to get from point A (the start of the game) to point B (determining a winner of the battle) without any real style or flair. There's nothing there to really get me excited about playing the game.
I think the problem is that the rules were an afterthought to a set of minis that was really meant to be used as an alternative to another game (Warhammer) as opposed to being created to bring their own world to life.
I hope that Warpath doesn't suffer from this lack of creative spark.