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  1. #1
    Battle-Brother
    Join Date
    Sep 2009
    Location
    Gosford, NSW, Australia
    Posts
    25

    Default 2000 Point Marines, So far unclassifiable.

    Exorcists Chapter, 2nd Company
    HQ
    Captain - Lightning Claw, Bolter - 115

    Troops
    Tactical Squad- Plasma Gun, Plasma Cannon - 185
    Tactical Squad- Flamer, Plasma Cannon - 175
    Tactical Squad- Melta Gun, Multi Melta - 175
    Tactical Squad - Flamer, Missile Launcher - 170
    Tactical Squad - Flamer, Missile Launcher - 170
    Tactical Squad - Flamer, Missile Launcher - 170

    Fast Attack
    Assault Squad - 10 man all with ccw and Bolt pistol - 190
    Assault Squad - 10 man all with ccw and Bolt pistol - 190

    Heavy Support
    Devastator Squad - 2 Missile Launchers, 2 Heavy bolters - 230
    Devastator Squad - 2 Missile Launchers, 2 Multi Meltas - 230

    Plan is simple, 50 marines for defense, 51 for offence.

    Any thoughts on a comp score. What would you give this out of 10.

  2. #2

    Default

    Well, the comp score generally reflects the perceived cheesiness of the army. I would think you would score highly here. Your utter lack of mobility and close combat ability will really hamper your chances of winning games. If you want to keep it all foot, take at least a drop pod. I like sternguard more than devastators for a similar point cost.

  3. #3
    Brother-Captain
    Join Date
    Aug 2009
    Location
    Frisco, TX
    Posts
    1,040

    Default

    It's a full company, so comp will be nice to it.

    That said, it isn't very good. You have no mobility, very few serious AT threats, and no real combat oomph.

    Good for Apoc (free strategems), not so much a tourney.

  4. #4
    Battle-Brother
    Join Date
    Sep 2009
    Location
    Gosford, NSW, Australia
    Posts
    25

    Default

    Thanks,

    I'll try it and see how it goes. There is a method to the army, MAAADDDDDDNESSSSSSSSSSS. No one sees it coming. I'll try a few games see how it goes.

    I ran this before without the assault marines but with 3 rhinos, power fists, las cannons, and a whirlwind. Most the boosts didn't work. With 80 marines I got 3 wins a draw and a loss. I'm hoping to compensate for the perceived weaknesses with a sheer bulk of wieght and numbers.

    But that said every game is an utter blood bath I expect to lose at least 60 marines each game. Armour 14 is a problem but its about playing to the lists strengths.

    As always the feedback is appreciated.

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