Originally Posted by
Foreigner
Colloquialized English would have me walk out with 1 gold bar and a theoretical 0 unobtanium bars.
Correct English would leave me sadface with no gold were there to be no unobtanium.
EDIT: And the correct fictional example would be to say that I must leave Fort Knox with no more than 1 gold bar as well as ALL the unobtanium bars.
Double Edit: The previous edit implies there must be unobtanium for me to take.
Lets put it this way:
If the Russ moved, it is NORMALLY allowed to fire ONE weapon. But you "can fire its turret weapon in addition" to that one weapon. Correct so far?
If the Russ is stationary, it is NORMALLY allowed to fire all its weapons. But you "can fire its turret weapon in addition" to all those weapons (overriding the turret weapon's Ordnance rule). Correct so far?
If the Russ is stunned, it is NORMALLY not allowed to fire... ... But you "can fire its turret weapon in addition" to all those weapons (overriding the vehicle's stunned status)
This is why Nabterayl came up with the Fort Knox example: If you are allowed a Gold Bar, over and beyond other <Mineral> bars you can take out of Fort Knox... just because you have an empty cart you cannot take said bar?
Also, another interesting interpretation: Now, you're saying you cannot fire "normal" weapons = you cannot fire the turret weapons, correct?
Well, if all your Hull/side weapons are "Weapon Destroyed"... you cannot fire "normal" weapons now, can you?
The original rule states "... can fire its turret weapon in addition to any other weapons it would normally be allowed to fire (even if the turret weapon is ordnance!)...". Well, you can't fire any other weapons! Will the turret weapon shut down in this case?
(Granted, you can just take the Turret weapon and fire it normally... or can you? Will the Lumbering Behemoth rule tangle up the tank at this stage?)
@Foreigner: I think my main beef is with your argument, rather than your stance. Curious, no?