Originally Posted by
BrokenWing
Since I haven't looked at a WD in years, I'm just going to ignore it for this argument.
Let's all be really clear as to what Falchions actually do.
They give a model +1 attack. They do not give it "an extra force weapon" (whatever that even means), they don't give it another "demon bane, strength enhancing weapon" because demon bane is a rule the Grey Knight has, not the weapon, nor would having two of them actually accomplish anything extra special anyway and they do not enhance the GK's strength, that's a psychic power you already pay for when you buy the squad.
If you have a force weapon, and you pick up a knife, it gives you +1 attack. In this case, you're picking up a shiny knife, that gives you +1 attack.
Lets look at it from the point of view of Bob the Terminator (hi bob). Bob has a 4+ invulnerable save in close combat and 2 attacks, 3 if he charges. If his friend Fred drops his force weapon and picks up a flag, he now has 3 attacks, 4 if he charges. Now let's say Bob wants another attack. Well, now his invulnerable save just got worse, and he paid 5 points to do it. He gets another attack but see the frown? That's because he had to pay 5 points for something that costs everyone else 1 point and lost his better save in the process. Bob is sad.
Or Bob could get a worse invulnerable save but strike at initiative 6, meaning he'll probably just kill whoever was going to hit him anyway. This is free. Bob is happy again.
I'm not saying Falchions should cost only one point per guy, or be free (Although Bob might make that argument) but if you want people to take them more frequently, 5 points is probably too much. There is still some room for debate with Bob though, because it's only 5 points.
Now if you look at Jim the Interceptor, he has to pay 10 points. This makes him pretty unhappy, because he's probably going to have fewer of his Interceptor friends hanging around. If he doesn't, his player is going to be *really* unhappy, because he paid 100 points to give a squad what amounts to an extra close combat weapon, that's pretty lame.
I think Falchions probably have the strongest case for usability with Purifiers. They cost 5 points and Halberds cost 2, the difference between them and Terminators is that Terminators are losing abilities to take Falchions, Purifiers are not. My guess is Frank the Purifier will have a big grin on hi s face either way (but not Timmy the Gaunt).