Originally Posted by
Cvife
Ive been thinking about doing Dark Eldar for a while now, and that new Razorwing model is too goo to ignore!
Here's the list I've been playing around with:
1 Archon
Agoniser
Blast Pistol
Combat Drugs
Haywire Grenades
Total 110
You may want to drop the combat drugs and blast pistol here. At 6" range, the BP is rarely going to be the decisive factor in a fight and the combat drugs screw you over on a 1 and only marginally improve you on a 6, carrying around that agonizer. With both and the Haywire gone, you could get yourself a shadowfield and really improve your survivability in CC. If you take no other advice from me, drop the Haywire here and use the remaining 8 points to give Haywire to the Bloodbrides
4 Hekatrix Bloodbrides
Shardnet & Impaler
haywire Grenades
Syren
Blast Pistol
Agoniser
Phantasm Grenade Launcher
1 Venom
additional Splinter Cannon
total 190
Again with the Blast Pistol. Also, drop the Phantasm grenade launcher, you already have grenades on everyone who could be in this squad.
5 Kabalite Warriors
Blaster
1 Venom
Additional Splinter Cannon
total 125
5 Kabalite Warriors
Blaster
1 Venom
Additional Splinter Cannon
total 125
5 Kabalite Warriors
Blaster
1 Venom
Additional Splinter Cannon
total 125
Solid, but only three minimum troops is extremely easy to pick off in an objective game.
6 Reaver Jetbikes
2 x Heat Lance
2 x Cluster Caltrops
Arena Champion
Agoniser
Total 226
6 Reaver Jetbikes
2 x Heat Lance
2 x Cluster Caltrops
Arena Champion
Agoniser
Total 226
These guys are dead the moment they hit CC. Don't even bother with the Agonizer. the AC might still be worth it though for the leadership boost.
5 Hellions
Helliarch
Agoniser
Phantasm Grenade Launcher
Total 125
Free up points for Baron Sathonyx (you've probably done it by now if you have taken some of my advice) which gives you Phantasm Grenades, a decent HQ, bonuses at the start of the game, a 3+ cover, and much more. Also makes this unit scoring, of course. Phantasm Grenades: the hidden "this is why we suck" caveat of DE. 5 Hellions will never, ever do anything worthwhile that another unit couldn't have done easier and with less trouble for the same cost. Those other units include any unit of 10+ Hellions.
1 Razorwing Jet Fighter
Splinter Cannon
Flickerfield
total 165
1 Razorwing Jet Fighter
Splinter Cannon
Flickerfield
total 165
1 Razorwing Jet Fighter
Splinter Cannon
Flickerfield
total 165
Total 1747
Razorwings! Yay! Consider upgrading one to a voidraven with NS and FF, plus any missiles you can afford. The S9 makes killing AV12+ much easier.
Obviously from the introduction it is obvious that I would prefer to keen the Razorwings it the list and the other stuff is really just there to look good and be fast!
The main idea is to put all the warriors in reserve and have them jump on objectives as late as possible/not give away kill points, while the rest of the army kills stuff.
How would people change this list?
What could work better?