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  1. #21
    Chapter-Master
    Join Date
    Feb 2010
    Location
    Durham, NH
    Posts
    5,547

    Default

    This stuff reminds me of the creature feature about 5 years ago. (maybe 7). That was awesome. You build your own creatures, and then you have a xenos clearing game.

  2. #22
    Librarian
    Join Date
    Jul 2009
    Location
    New Dixie, Dixie
    Posts
    572

    Thumbs up

    Quote Originally Posted by wkz View Post
    *On a hill overlooking "Disney World"
    Inquisitor: Deathwatch?
    Deathwatch Sargent: Yes?
    Inquisitor: Kill 'em all
    Deathwatch Sargent: Gladly.


    Ha!!!

  3. #23

    Default

    How about an archaeotech world of some kind?

    At the beginning of each player turn roll a d6.

    1) "We found these wandering the halls..." The player whose turn is beginning gains a unit of d6 Servitors. If no Servitor models are available, nothing happens.

    2) "Electromagnetic interference..." Units are at -1 LD this player turn as their radios function sporadically.

    3) "Automated defense systems activated!" Each unit on the board is shot at by an unseen Heavy Bolter with Ballistic Skill 4.

    4) "Magnetic Sorcery" Any "plasma" weapons are ballistic skill 1 (See Umeathi Plasma Syphon) this turn.

    5) "Disruptor shields online!" The player whose turn it is picks a point on the table. The other player picks another point. A straight line between these points becomes impassable for the remainder of the player turn.

    6) Rage of the Brazen God: All units in Ruins or Buildings suffer D6 Str 6 hits at AP 3 as the local systems ravage their electronics and nerves. All vehicles suffer a penetrating hit.
    We are heavy metal pirates! / We sail across the skies! / In our battleships of cosmic steel / we're terror up on high! - Alestorm

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