IG.56A.01 – Q: What exactly is considered part of the „hull‟ on a Valkyrie/Vendetta model?
A: Any part of the model, besides its weapons, landing gear and nose-mounted sensors is considered part of the hull [clarification]. Ref: BA.38A.02, DE.46A.02
IG.56A.02 – Q: What part of a Valkyrie/Vendetta model needs to be in or on terrain in order for it to count as being in or on the terrain piece?
A: While the Valkyrie/Vendetta is on its base, only if the base is actually in or on the terrain would the model count as being in or on the terrain (unless both players agree otherwise) [clarification].
Ref: BA.38A.03, DE.46A.03
IG.56A.03 – Q: Can a Valkyrie/Vendetta model end its movement over friendly or enemy models and can other models end their move underneath it?
A: As long as a Valkyrie/Vendetta doesn‟t end its move with its base on top of any model or within 1” of any enemies, it is fine to have portions of the Valkyrie/Vendetta model end up over other models, provided they physically fit underneath the Valkyrie/Vendetta model [clarification]. Ref: BA.38A.04, DE.46A.04
IG.56A.05 – Q: Can a Valkryie/Vendetta end its movement with part of the model hanging off the table as long as its base is fully on the table?
A: No, a Valkryie/Vendetta must end its movement with the entire model over the table [clarification]. Note that this means it may have to move faster than „combat speed‟ when moving onto the table from Reserves.
Ref: BA.38A.05, DE.46A.05