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  1. #1

    Default BoLS community Grey Knights FAQ

    I have had quite a few quick questions regarding the Grey Knights as I read the codex more and started to try out new things.

    Instead of starting new thread every time, I thought it might be more useful to start a general GK FAQ thread, so all GK related questions and answers can be put in one place.

    Anyone can ask questions, and I will periodically update the OP to include more questions as people as them, and any answers when it appears that the community has reached a consensus.

    This should make it more useful for all users so they do not need to trawl through pages and pages to find the information they are interested in.

    So, I guess I will get the ball rolling.

    Question

    1. Would the Ulumeathi Plasma Syphon work if the model equipped with it was embarked in a vehicle? Would the kind of vehicle (ie, whether the said vehicle has any firing points) it is embarked on count in terms of whether it is working or not?

    Answer

    Yes, the Syphon would work even if embarked in any vehicle.

    Curtsey of Duo Sonata

    It is not a weapon and doesn't need line of sight so no firing points needed. It only requires that the plasma model is within 12" of it, It would also work while it's in a vehicle, measuring from the hull as this is the case with all similarly wording rules.

    Question

    2. If a unit of Grey Knights with Halberts won combat and the enemy flees, what initiative does the GK squad use to see if they can catch the enemy?

    Answer

    Curtsey of Duo Sonata

    the wording for Halberds only says that the model strikes at +2 I, not anything else. Additionally Sweeping Advances state that you do not add any modifiers when rolling, only the base I characteristic.

    Question

    3. For a unit of Grey Knights with Halberts, what initiative would be they use for initiative tests such as from JoTWW or Warp Rift etc.

    Answer

    Base initiative would be used.

    [Question

    4. What would happen if two Grey Knights squads both equipped with Psychotrocke Grenades assaulted the same enemy unit?

    Answer

    Both results would apply, the wording of the rules actually means none of the results can stack if the same number is rolled. If that happened, it would appear that you would just get that one affect.

    Added: Curtsey of Duo again.

    In the case where two 6s are rolled and the unit targeted would need to perform two initiative tests, and the results would apply if a single test was failed.

    Question

    5. Justicar Thawn does not have the Brotherhood of psykers special rule. Does this mean he needs to activate his force weapon separately from the rest of the squad like an attached independent character would?

    Question

    6. In a kill points game, how many kill points would Thawn and his terminator squad yield if they were dead by the game end, but Thawn had not been killed before, and hence had not resurrected before?

    Answer

    In this case, Thawn and his squad would only give up one kill point as he has not become a separate unit at that point.
    Last edited by plawolf; 07-06-2011 at 12:55 AM.

  2. #2

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    Some very good responses, lets try and keep it you.

    Areas on contention:
    Note: Blue writing = newly added

    Q1. General consensus seems to be that the plasma syphon can work when embarked in vehicles. However, there seems to be some disagreement on whether the vehicle needs fire points to allow its use.

    It would be interesting if people can set out their reasoning as well for their decisions.

    Duo Sonata made some good points in post #8, and the OP has been updated to reflect this.

    Q2. Again, we have people falling on both sides, some saying I4, others I6.

    Having heard the arguments, I am personally leaning towards base I, but would like to hear from more people before deciding.

    Duo Sonata made some good points in post #8, and the OP has been updated to reflect this.


    Q5. Some say he has to roll separately, other say he gets his force weapon activated as normal if he is still with his original squad.

    I personally feel that it makes more sense that he is just treated the same as any other justicar for his squad. But how do you get around the no BoP special rule?

    Q6. I am going to say that I think Thawn and his squad would only give one kill point in this case, as they he has not become a separate unit at that time, as KingStuart explained.

    I think Fuzz is wrong on this one since his rules specifically states he only gives 1 kill point no matter how many times he died in the game, and only if he is dead at the end of the game.
    Last edited by plawolf; 07-06-2011 at 12:53 AM.

  3. #3
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    1. I would say yes it would. EDIT: it would work in the same way as a Bog Meks KFF or the Sanguinary Priests aura.

    2. I4 in much the same way as a guy with a power fist would still use I4.

    3. Same as above for the same reasons.

    4. RAW you get two rolls on the chart, which sounds painful but would be difficult to actually make happen.

    5. I would gave to say yes, but it feels like an oversight. EDIT: I agree That it seems he should operate like a normal justicar but without BoPsy it seems he should work in exactly the same way as Mordrak and his Ghost knights (for me this is that the ghost knights can cast a power and Mordrak can cast 2 himself, this is how I would have Thawn work though I could very well be wrong)

    6. Would only be 1 kill point as he's not a separate unit yet.

    That would be my personal answers
    Last edited by KingStuart; 07-06-2011 at 01:13 AM. Reason: Adding reasons.
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  4. #4
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    Quote Originally Posted by plawolf View Post

    Question

    1. Would the Ulumeathi Plasma Syphon work if the model equipped with it was embarked in a vehicle? Would the kind of vehicle (ie, whether the said vehicle has any firing points) it is embarked on count in terms of whether it is working or not?
    yes, if it has firing points counts as a gun


    Question

    2. If a unit of Grey Knights with Halberts won combat and the enemy flees, what initiative does the GK squad use to see if they can catch the enemy?

    I6 as they have halbards as long as they pass a psy test : logic= they are weilding halbards in combat so they can weild them when cutting down the enemy
    Question

    3. For a unit of Grey Knights with Halberts, what initiative would be they use for initiative tests such as from JoTWW or Warp Rift etc.
    no as it is equipment not a stat line change

    Question

    4. What would happen if two Grey Knights squads both equipped with Psychotrocke Grenades assaulted the same enemy unit?
    they would both work but the effects would not stack


    Question

    5. Justicar Thawn does not have the Brotherhood of psykers special rule. Does this mean he needs to activate his force weapon separately from the rest of the squad like an attached independent character would?
    when he is in the squad: no when he is solo yes


    Question

    6. In a kill points game, how many kill points would Thawn and his terminator squad yield if they were dead by the game end, but Thawn had not been killed before, and hence had not resurrected before?


    each time you kill him you get another kill point
    some of my answers may be wrong id check the GW faq, sadly the GW one feels rushed and some of the desicions poorly made: FALCHIONS


    -fuzz
    visit my blog: www.fuzzbuket.blogspot.com I do cheap commsion work
    And COME TO BOLSCON UK and yell about my font!

  5. #5
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    Agree with KingStu, disagree with Fuzz. Even with Halberds you use base Initiative.

    Other wise if Howling banshees forced a unit to flee in combat they'd be at Init 10.
    Or a unit wielding power claws (like Nob bikers) would be Init 1.
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  6. #6

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    With question 1., the rule for the syphon states: "while within 12" of a model with an Ulumeathi Plasma Syphon". It all boils down to whether or not you consider the vehicle "a model with an Ulumeathi etc" when a model holding one is on board.

    I'd say no, since I don't think, say, Pedro Kantor or a Sanguinary Priest in a Land Raider can give their buff to any units within 6" of the Land Raider, but I'm not certain on the ruling.

    If it can be used in a vehicle, it wouldn't require a firepoint to be used, since it's not fired as a shooting weapon.

    ---

    The FAQ ruling on Thrawn:
    "Q: If Justicar Thawn is dead at the end of a game involving kill points, does he only give away one kill point regardless of how many times he was killed? (p43)
    A: Yes. It is also worth noting that if he does come back, he is treated as a seperate unit from that point on and as such both he and his unit will eachbe worth a kill point."

  7. #7

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    Just to add, please feel free to ask any questions of your own you might have regarding any of the rules in the GK book.

  8. #8

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    1. It is not a weapon and doesn't need line of sight so no firing points needed. It only requires that the plasma model is within 12" of it, It would also work while it's in a vehicle, measuring from the hull as this is the case with all similarly wording rules.

    2. I find the thought of this as silly as the thoughts going around that powerfist bonus can be used for characteristic tests which may or may not be the case... luckily the wording for Halberds only says that the model strikes at +2 I, not anything else. Additionally Sweeping Advances state that you do not add any modifiers when rolling, only the base I characteristic.

    3. Again the model is only striking at +2 I not gaining +2 I, there is no actual profile stat modification to apply for either case

    4. Both would apply, stacking would be irrelevant except in the case of both rolling 6's. It's my opinion that each model would be forced to take 2 Initiative tests but even if failing both tests you would still only ever do your attacks once.

    5. Until Thawn dies, the squad may do 2 powers a turn, and for say if Thawn dies after having attempted 1 power but not another then the squad would lose out of casting further powers since they revert back to using only 1 a turn

    6. Thawn after he dies and gets back up, he will only ever concede a single killpoint, the FAQ supports this. Additionally if Thawn never gets back up after dieing in his origional squad then he does not confer any extra killpoints as he has yet become a separate unit according to the wordings in his rules

  9. #9

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    Quote Originally Posted by Duo Sonata View Post
    1. It is not a weapon and doesn't need line of sight so no firing points needed. It only requires that the plasma model is within 12" of it, It would also work while it's in a vehicle, measuring from the hull as this is the case with all similarly wording rules.

    2. I find the thought of this as silly as the thoughts going around that powerfist bonus can be used for characteristic tests which may or may not be the case... luckily the wording for Halberds only says that the model strikes at +2 I, not anything else. Additionally Sweeping Advances state that you do not add any modifiers when rolling, only the base I characteristic.

    3. Again the model is only striking at +2 I not gaining +2 I, there is no actual profile stat modification to apply for either case

    4. Both would apply, stacking would be irrelevant except in the case of both rolling 6's. It's my opinion that each model would be forced to take 2 Initiative tests but even if failing both tests you would still only ever do your attacks once.

    5. Until Thawn dies, the squad may do 2 powers a turn, and for say if Thawn dies after having attempted 1 power but not another then the squad would lose out of casting further powers since they revert back to using only 1 a turn

    6. Thawn after he dies and gets back up, he will only ever concede a single killpoint, the FAQ supports this. Additionally if Thawn never gets back up after dieing in his origional squad then he does not confer any extra killpoints as he has yet become a separate unit according to the wordings in his rules
    Some very good answers there mate, much appreciated!

    I have a few questions though. On Q4, what is the basis you are using for your argument?

    I know it only makes sense to treat Thawn exactly as if he was just a normal justicar but with additional powers/rules, but the lack of brotherhood of psykers rules makes it hard to argue that this should be how he is treated if someone was applying RAW.

  10. #10

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    Quote Originally Posted by plawolf View Post
    Some very good answers there mate, much appreciated!

    I have a few questions though. On Q4, what is the basis you are using for your argument?

    I know it only makes sense to treat Thawn exactly as if he was just a normal justicar but with additional powers/rules, but the lack of brotherhood of psykers rules makes it hard to argue that this should be how he is treated if someone was applying RAW.
    My reasoning for Q4 is that two separate sources are telling you to take an Initiative test that if failed you are forced into attacking your comrades rather than the enemy. This reasoning validates the stacking of two psychostoke rolls of 6. The reasoning for them not stacking beyond that is the afflicted model isn't capable attacking any more than what he would normally be able to do. So in essence 2 d6 rolls of 6 would just give you another chance at them failing that I test.

    As for the others being irrelevant, making something I2 twice is somewhat redundant.

    As for Thawn's lack of the brotherhood of Pskers rule, This is a bit of a grey area I was hoping to have explained in the latest FAQ update but wasn't. However I see it as being that while Thawn is in the squad they are effectively capable of casting 2 powers for the whole unit. To view Thawn as a separate character while in the squad could bring about other problems such as Thawn having 2 powers and the squad have their own which seems wrong to me.

    There's several different ways this rule could be interpreted, I just find the way I pointed out simplest and feel to be RAI in something that cannot be seen clearly when looking for RAW

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