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  1. #1
    Brother-Sergeant
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    Default Servo Skulls and deploying vs. moving

    Does deploying within 6 inches of a servo skull count as moving for the purposes of destroying it? The situation is a Grey Knight player wins the roll and deploys first, and lines the enemy deployment with servo skulls 12.1" onto the board (for a pitched battle). Does the opponent pop the skulls if he deploys within 6"? Or is he stuck taking extremely accurate template fire for at least the first turn?

  2. #2
    Chapter-Master
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    Default

    The GK codex specifies "moves within 6" ", so I would have to say that just starting within 6" might not be enough, though the skull would evaporate the second the unit within 6" got to move. I guess it's lucky that GKs don't have very many blast weapons (remember, Orbital Strike Relays don't benefit from servo skulls).
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  3. #3

    Default

    Grey Knight FAQ 1.0

    Q: Does an enemy unit arriving by deep strike or
    deploying within 6" of a servo-skull count as moving
    to within 6" of it? (p62)
    A: Yes, remove the servo-skull from play.
    Founding Member Of The "I Hate Cruddace" Fan Club.

  4. #4
    Chapter-Master
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    Default

    There you go. Goes to show that first thing you do when you have a question is go back over the rules and the FAQ.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  5. #5
    Brother-Sergeant
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    Default

    Heh, I even checked the FAQ first and missed that. Don't know how, thanks.

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