Hi all.
Do you not agree with my objective assesment of the current 40k rules and codexes?
Fair enough.
What other rules sets and game systems are you comparing 40k to?
Can you point out the references where Jervis Johnson, Rick Priestley , Tom Kirby say that the 40k game play issues, game mechnaics and game support is top priority ?
Tom kirby '....GW is in the buisness of selling toy soldiers to children...'
Jervis Johnson'...the games are just the icing on the cake....'
'....only about 1/3 of our customers play the games...' (I wonder why...
)
'....of course we dont play test every concevable option, but the level of imballance wont be worse than 60/40..'(WTF
)
Rick priestley '...(40k game mechanics )...are rather old fashioned and clunky...'
'...(40k) is specificaly written to appeal to teenagers , who absorb data, but have a limited grasp of the over arching tactical conciderations...''
And concidering the Codex release shedule is set by coperate finance ,NOT the studio staff...
If you were offended by the term 'short term marketing ploy'.
I apologise for causing offence.
But as ther is NO evidence to counter this assumption , shouldnt you be more offended by GW plcs disreguard for the importance of its own games?
I realy like the 40k universe game setting .
I would like the rules to be written specificaly for the 40k game.
NOT STILL use the WHFB game mechanics that just dont work that well with modern unit types.
(Skirmishing infantry armed with ranged weapons and amoured vehicles.)
Most modern rule sets have far more complexity in the game play, and far less complication in the rules.
40k rules are not difficult to understand, but there is about 60 pages too many of them!IMO.
More suitable game mechanics would allow for more game play covered by less pages of rules.
What is wrong with that?