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  1. #211
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    Quote Originally Posted by Maelstorm View Post
    How about 18 points per model, minimum 10 models (180 points per squad, 2 required to meet minimum FOC), no heavy weapons, no close combat weapons, no sergeant, no upgrades, no transport, a 3+ Save, Initiative 2 and a basic bolter that shoots green and glances on a 6? Kind of makes them the walking dead that are auto-sweep in close combat... No wait, that would make them equivelent to the one and only scoring unit in a Necron army.

    Take everything you read here with a HUGE grain of salt. Don't jump on the rumour wagon and wait for the real print - it just fans everyones blood pressure higher. I quit reading the Necron rumour forum here because it was having the same effect on me.

    Just another month or three and the WD based codex will dribble out of GW. Only then can a proper uproar unsue in good faith - right up until the FAQ dribbles out 6 months later to correct the errors and confusion. Just in time for 6th Edition and 6 more colors/flavors of Space marines.
    Yes, but you have the monolith and destroyers. When played right Necrons are hard to beat. Unless you're playing tau or nids with a lot of zonathorpes. Anyway I've seen Necron players do well thanks to destroyers and the monolith.

    Necrons might go up in price as well since they cost two more then a marine and have the abiltity to come back on a 4+ twice with a 3+ save. Although the other units in the army might drop though.

    Also Necrons can teleport out of combat and rapid fire the unit that dared to assault them, unless they got cought or wiped out in initial combat.
    Last edited by chicop76; 07-26-2011 at 03:09 PM.

  2. #212
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    Sisters of Silence really have nothing to do with the Sisters of Battle, though they have similarities in creed and organization. There's nothing to suggest they've ever worked together, but they share a lot of the same duties in fluff. Heck, given the Sisters of Silence disappeared and the Sisters of Battle started escorting Black Ships (Like in Faith and Fire), it's not impossible to suggest the Sisters of Silence were absorbed or otherwise disposed of. A quick write-up though could clear that up and add the Sisters of Silence to the Adepta Sororitas like the Hospitaller and so on. There's room for it. I don't think their respective fluffs even inhabit the same millennium.

    As for faith, the fact that the acts of faith are kinda weak is my biggest complaint about them. The mechanics I could live with if the acts of faith weren't so constraining and ultimately pitiful.

    I'd also like for the Immolator to not be a Razorback and for Sisters to stop being a science project for nerfed Space Marines.

    I'd also like for this to be a complete lie:

    Quote Originally Posted by APPARENTLY IN THE WHITE DWARF SISTERS OF BATTLE CODEX
    written by Robin Cruddace and Matt Ward
    There's also rumors on the fluff, but I'm especially ignoring that, but at least it said most of it reads like a straight up Copy/Paste.

    Also Monoliths are awesome.

    Also, I missed the part about how the Sisters are no longer immune to instant death by Force Weapon. Yet another way for the Canoness to get slaughtered.
    Last edited by Lancel; 07-26-2011 at 04:05 PM.

  3. #213

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    Quote Originally Posted by Lancel View Post
    written by Robin Cruddace and Matt Ward
    Hey guys don't worry! This obviously means that Exorcists are Heavy 20 S8!
    Warhammer 40k = Emperor's Children(CSM) and Orks.
    Brush Fire: Historia Rodentia= Aquitar, Vandalands, and Ribenguo.

  4. #214
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    Quote Originally Posted by SMC View Post
    Lets be honest here. EVERYTHING is the best humanity has to offer.
    No.
    The mouth of the Emperor shall meditate wisdom; from His tongue shall speak judgment

  5. #215
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    Quote Originally Posted by wittdooley View Post
    Your reply simply sounds like you want female marines with Acts of Faith....
    Not really.

    This is basically what the statline should have been:

    Battle Sisters, Dominions, Retributors: WS3, BS4, S3, T3, Wn1, I3, A1, Ld8 (9 on superior), 3+/6++
    Celestians, Seraphim, Command Squad: WS4, BS4, S3, T3, Wn1, I4, A2, Ld9 (10 on superior), 3+/6++

    How is that Marines with acts of faith? They're still human. If they were marines, they'd be S4/T4. Only a moron says 3+ saves = marines.
    The mouth of the Emperor shall meditate wisdom; from His tongue shall speak judgment

  6. #216
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    Acts of Faith, imo, is what makes Sisters fun and unique. I understand that in the fluff, divine intervention isn't very common, but realism hasn't stopped other armies. Think of how often a Space Marine army loses a named character, or 50 space marines die in one small skirmish. Or how common Grey Knights and Daemons are on the tabletop. Fun should trump realism anyway.

    Sisters need something to separate them from the other Imperial armies, and Faith seems like the best option.

  7. #217
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    Quote Originally Posted by gcsmith View Post
    I think toning the faith acts down was needed in the end, making your save invun every turn was well powerful
    You couldn't do that anyway. Each Faith Point caused ONE unit to have a chance of turning its armor save invulnerable for ONE phase.
    The mouth of the Emperor shall meditate wisdom; from His tongue shall speak judgment

  8. #218

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    Quote Originally Posted by Lockark View Post
    Hey guys don't worry! This obviously means that Exorcists are Heavy 20 S8!
    You forgot large blast, barrage, melta, lance and rending...

    Quote Originally Posted by andrewm9 View Post
    They will never sell without something happening.
    If you think moving them to Finecast is going to drop the price I think you are sadly mistaken. If anything the prices will go up. I really wonder what they were thinking when they came up with this list. If the rules aren't uber then few if any players are going to pick up an all-metal army because of the cost. If they make the rules even worse (which they appear to have done in spades) and raise the price by virtue of their new crappy resin, how exactly is anyone supposed to want to play Sisters?

    Cheers, Gary
    Last edited by silashand; 07-26-2011 at 06:01 PM.

  9. #219
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    Quote Originally Posted by Lancel View Post
    Sisters of Silence really have nothing to do with the Sisters of Battle, though they have similarities in creed and organization. There's nothing to suggest they've ever worked together, but they share a lot of the same duties in fluff. Heck, given the Sisters of Silence disappeared and the Sisters of Battle started escorting Black Ships (Like in Faith and Fire), it's not impossible to suggest the Sisters of Silence were absorbed or otherwise disposed of. A quick write-up though could clear that up and add the Sisters of Silence to the Adepta Sororitas like the Hospitaller and so on. There's room for it. I don't think their respective fluffs even inhabit the same millennium.
    Actually you are somewhat correct. Although not mentioned much at all "now-a-days" in 40k lore there is no reason to assume they are missing. I have always debated on how to "increase the functions of sisters" without overstepping into silly territory. One of the ways to do this...was taking the job that the telepathica normally does: rounding up psykers with blackships.

    Right now Sisters are, sometimes, stationed on blackships but it isn't their "job". Please remember though that there are Telepathica Blackships AND Inquisition Blackships. Although there are less of the latter than the former. The sisters of silence are effectively the military of the Telepathica. Not a full fledged "force" but definitely capable of small skirmishes. I wouldn't like to see Sisters of Silence INCLUDED in sisters, but their job certainly could be. They would be more in line with "legion of the damned" units if they were included, a one time unique unit that more popped up to help rather than part of the force. In terms of lore it is more important that we get an Abbess in place first...we haven't had someone on the High Lords for a long time :x Which could easily explain our general stagnation in terms of lore
    Would be cool to have a fleet of our own, we seem kinda gimpy having to hitch a ride :P
    Quote Originally Posted by Melissia View Post
    You couldn't do that anyway. Each Faith Point caused ONE unit to have a chance of turning its armor save invulnerable for ONE phase.
    Well yes. The way I imagined faith (I was writing a fandex for awhile but stopped due to massive writers block) was making faith have much more options and varied uses. I had it setup so each unit had its own act of faith that defined its function, but that the entire army had a general list. While I had put faith as being a leadership test, there were so many more options and scenarios to use it in, you'd never be able to use it all the time. You run out on turn 4? well then you may be screwed in Turn 5/6. By making faith more useful and more "powerful" overall you actually promote more varied and deep tactics to play.

    Lets say you had 20 chances that game to use faith that would of swung what happened...you only have 10 choices...which do you pick? :P Do you build an army around that faiths strength, or do you create a force more capable to adapt? That was kind of my intension. Sadly...thats far from what we got. They got my "units get their own faith that defines their function" somewhat right but stripped the armies core in the process.
    Last edited by wallweasels; 07-26-2011 at 05:59 PM.

  10. #220

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    Quote Originally Posted by silashand View Post
    You forgot large blast, barrage, melta, lance and rending...
    The joke is Cruddace seems like putting Heavy 20 in all his books. XD 1st Gaurd, then nids.

    XP
    Warhammer 40k = Emperor's Children(CSM) and Orks.
    Brush Fire: Historia Rodentia= Aquitar, Vandalands, and Ribenguo.

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