Originally Posted by
darkeldardenny
170 pts Archon: shadow blade combat drugs, huskblade, soul trap, phantasm grenade launcher
225 pts Court 3 sslyth, 1 ur-ghuls, 2 medusae, 1 lhamaean Raider Flicker
146 pts 3x Trueborn: 3x blasters, Venom: 2x Cannon
146 pts 3x Trueborn: 3x blasters, Venom: 2x Cannon
146 pts 3x Trueborn: 3x blasters, Venom: 2x Cannon
175 pts 10x Warriors: Blaster, Cannon, Raider Flicker
175 pts 10x Warriors: Blaster, Cannon, Raider Flicker
175 pts 10x Warriors: Blaster, Cannon, Raider Flicker
175 pts 10x Warriors: Blaster, Cannon, Raider Flicker
78 pts 3 reavers: Heat Lance,
115 pts Ravager: Flicker
115 pts Ravager: Flicker
115 pts Ravager: Flicker
Total
1996
Horde: The court has the medusae with the eye burst and ssylyth to try to weaken units before they charge. If its horde then there aren't alot of tanks so DL start dropping troops. Good amount of splinter weaponry to deal.
Mech: DL and blasters. Court runs down things that pop out.
Deathstar: DL and blasters focus fire on unit. If the Deathstar unit gets too close, use the court as a screen/ buffer for the opponent to charge and continue fire after.
Basically traded a wych unit for the court. They are the CC unit mob and the rest is a very shooty list to take out whatever excess is needed.