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  1. #21

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    Quote Originally Posted by darkeldardenny View Post
    170 pts Archon: shadow blade combat drugs, huskblade, soul trap, phantasm grenade launcher
    225 pts Court 3 sslyth, 1 ur-ghuls, 2 medusae, 1 lhamaean Raider Flicker

    146 pts 3x Trueborn: 3x blasters, Venom: 2x Cannon
    146 pts 3x Trueborn: 3x blasters, Venom: 2x Cannon
    146 pts 3x Trueborn: 3x blasters, Venom: 2x Cannon

    175 pts 10x Warriors: Blaster, Cannon, Raider Flicker
    175 pts 10x Warriors: Blaster, Cannon, Raider Flicker
    175 pts 10x Warriors: Blaster, Cannon, Raider Flicker
    175 pts 10x Warriors: Blaster, Cannon, Raider Flicker

    78 pts 3 reavers: Heat Lance,

    115 pts Ravager: Flicker
    115 pts Ravager: Flicker
    115 pts Ravager: Flicker

    Total
    1996

    Horde: The court has the medusae with the eye burst and ssylyth to try to weaken units before they charge. If its horde then there aren't alot of tanks so DL start dropping troops. Good amount of splinter weaponry to deal.
    Mech: DL and blasters. Court runs down things that pop out.
    Deathstar: DL and blasters focus fire on unit. If the Deathstar unit gets too close, use the court as a screen/ buffer for the opponent to charge and continue fire after.

    Basically traded a wych unit for the court. They are the CC unit mob and the rest is a very shooty list to take out whatever excess is needed.
    Did this work or no?

  2. #22
    Brother-Sergeant
    Join Date
    Sep 2009
    Location
    Maine
    Posts
    91

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    [QUOTE=Bard of Twilight;154785]


    Crowe goes with the 7-men squad in the Redeemer, while the rest get inside the Ravens.

    QUOTE]

    I diddnt think Crowe could Join squads?! He is Independant but does not have the "INDEPENDANT CHARACTER" specila rule! I could be wrong though!

  3. #23

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    Another DE list using Mandrakes at 2000. Not sure on the actual effectiveness, but I think it could be intimidating.

    Haemonculus, Venom Blade
    Haemonculus, Venom Blade
    Haemonculus, Venom Blade
    Haemonculus, Venom Blade

    Mandrakes (10), Nightfiend
    Mandrakes (10), Nightfiend
    Mandrakes (10), Nightfiend

    Warriors (10), Dark Lance, Blaster, Sybarite, Venom Blade
    Warriors (10), Dark Lance, Blaster, Sybarite, Venom Blade
    Warriors (10), Dark Lance, Blaster, Sybarite, Venom Blade
    Warriors (10), Dark Lance, Blaster, Sybarite, Venom Blade

    Scourges (5), Dark Lance x2
    Scourges (5), Dark Lance x2
    Scourges (5), Dark Lance x2

    Cronos Pain Engine, Spirit Vortex
    Cronos Pain Engine, Spirit Vortex
    Cronos Pain Engine, Spirit Vortex

    30 infiltrating models, 40 troops models + HQ bullet-catcher that gives them FNP (and LD 9 from the squad upgrade). Scourges are the cheapest anti-tank in the Fast Attack section, as well as the only ranged one. Cronoses (Cronoi?) give pain tokens to the Mandrakes ideally.

    Anti-Horde: Um, the 30 guys with 2 shots (+2 attacks), the large blasts, and the marching splinter weaponry. I think that's covered.
    Anti-Deathstar: Lots of bodies to go through as everything else gets hit, and the S8 AP 2 around the army can chip away at them.
    Anti-Mech: Probably the toughest, with only 7 ranged units to shoot. Still can do some damage potentially, and with a fairly quick (hopefully) FC-token for the Mandrakes, plus the Cronoi, you can do some vehicle damage in melee.

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