After some clarifying of Mordraks rules, I was trying to put together a 2000 pt. list against Space Wolves. My opponent usually runs 2-3 Long Fang squads with Missile Launcher, Logan, 1-2 Rune Priests with Living Lightning and/or Jaws, and some Land Speeders with Multi-meltas, and some Wolf Guard with Combi-Plasmas.
Thats said I was thinking of this:
HQ
Mordrak with 5 Ghost Knights
- Brotherhood Banner
- 4 Halberds
Librarian w/ Halberd
- Might
- Sanctuary
- Shrouding
- Summoning
- Warp Rift
Elites
Vindicare Assassin
Techmarine w/ Psychotroke Grenades, Rad Grenades
8 Paladins
- 1 Brotherhood banner
- 2 Psycannons
- 1 MC Nemesis Daemonhammer
- 4 Force Halberds
Troops
5 Man Squad of Grey Knight Strike Squad w/ Psycannon
5 Man Squad of Grey Knight Strike Squad w/ Psycannon
Heavy
Land Raider Redeemer
- Multi-melta
- 2x Flamestorm Cannons w/ Psyflame Ammunition
- Twin-Linked Assault Cannon
- Warp Stabilization Field
Dreadnought
- Twin-Linked Autocannon
- Twin-Linked Autocannon
- Psybolt Ammunition
The idea is this. Mordrak, the Ghost Knights and the Libby Arrive 1st Turn and shoot up a Long Fang Squad, or some Land Speeders if they're around.
Vindicare shoots any major armor threat (i.e. Land Raider, AV 14 Building with troops) if there, or else takes away Logans Invulnerable.
Dreadnought hits any Land Speeders or Rhinos if there, otherwise he's just harassing someone.
Land Raider with Paladins and Techmarine start on the board in cover somewhere.
Turn 2 Libby Summons the Land Raider near him, and the Raider pops his melta at nearby mech, and Flamestorms anything in range. Paladins jump out and shoot their Psycannons at nearby threats, or could stay in the Raider if Plasma weapons are around for survivability.
Mordrak and his unit continue to shoot nearby threats if necessary, or moves and gets within charge range of any nuisance.
Vindicare and Dreadnought continue to do their thing.
Turn 3 Paladins disembark if they haven't already done so, then move and shoot nearby Wolf Guard, or other major threat. With the Techmarine and his grenades, they should destroy whatever they assault.
The 2 Strike Squads should be down by now, and can sit on the flanks popping shots with their bolters and Psycannon at small targets, or bogging down bigger units, until they can be hit by your Paladins.
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It's a different list than what I am accustomed to, and would love any input you might have.
Thanks for taking the time to read and voice your thoughts.