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Thread: Beat this list.

  1. #11

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    Quote Originally Posted by Tynskel View Post
    You lose fleet if you do that. Hormoguants have special fleet, too...
    TBH I was reading the gaunts as termagants all the time and the 90 fleshborers were worrying me the most for my raiders xD

    still: losing a bit of speed to secure the synapse isnt a bad tradeoff. you could also make one brood into termagants and turn down into 1 squad of 3 venoms and have two perfectly viable spots for the prime. a prime in venoms is really good as he keeps them alive so much longer (absorb the first s8 shot from every source with t5, absorb the first ap4- round with his 3+ save, ...)

  2. #12

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    This is my 2000 point Mech IG list

    HQ:
    CCS - 4x plasma guns, Chimera (ML/HF) 165
    CCS - 4x plasma guns, Chimera (ML/HF) 165

    Troops:
    Veteran Squad - 3x meltas, Chimera (ML/HF) 155
    Veteran Squad - 3x meltas, Chimera (ML/HF) 155
    Veteran Squad - 3x meltas, Chimera (ML/HF) 155

    PCS - 4x grenade launchers, melta bomb, Chimera (ML/HF) 110
    Infantry Squad - 50
    Infantry Squad - 50
    Infantry Squad - 50

    Fast Attack:
    Vendetta - 130
    Vendetta - 130
    Vendetta - 130

    Heavy Support:
    Hydra Squadron (3) - hull heavy bolters 225
    Battle Tank - hull lascannon 165
    Battle Tank - hull lascannon 165

    Total: 2000

    I believe the Tyranid list seriously lacks long ranged anti-armor firepower. This is a major weakness against lists like mine that is easily exploited through a strategy of attrition. Only a small few of your units present feasible threats to my army when the game starts, while most of mine threaten you right away. Because of this, I can start causing heavy damage to you first, which then hinders your ability to cause damage back at a very quick rate. This IG list is capable of destroying at least 3 of the heavy venom cannons on its first turn if not all 4, and after that it's basically mop up. Turn 2, my Chimeras will meet your Hormagaunt swarms with their heavy flamers, ignoring the venomthropes' cover saves, and the Battle Tanks will be shelling the Warriors with insta-kill pie plates. Hydras will tear into the Venomthropes and melta guns and plasma guns will be waiting for the Lictors to arrive. Quite honestly, I don't see this Tyranid list lasting past turn 4.

    I know you don't want to hear it, but some Hive Guard will really help you out.

  3. #13

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    +1 on cactusmans list, mines pretty much identical

  4. #14

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    Quote Originally Posted by Demonus View Post
    Where are the other 8 missiles coming from? I count 15 from long fangs and 2 from CML.
    Yeah...it says Wolf Guard Pack x5. Meaning there are 5x wolf guard packs each of which contain a Terminator with a Cyclone Missile Launcher.
    See my blog @ http://perilsoftheblog.blogspot.com/

  5. #15

    Default Tyranid Against Tyranid Jellyfish

    I think I could manage with this list.

    HQ -
    Malanthrope (If you'd let me use it)

    Elite -
    Venomthrope X 3
    Zoanthrope X 3
    Zoanthrope X 3

    Troop -
    Ripper Swarm w/ toxin sacs X 9
    Ripper Swarm w/ toxin sacs X 9
    Hormagaunts X 20
    Hormagaunts X 20
    Hormagaunts X 20
    Genestealers X 8

    Fast Attack -
    Spore Mines X 6
    Spore Mines X 6
    Spore Mines X 6

    Heavy Support -
    Biovore X 3
    Biovore X 3
    Biovore X 3

    So the plan would be to spore mine the hell out of your troops. 18 spore mines deep striking, plus 9 more every turn is a lot of Large Blast templates to deal with.

    I like a lot of Hormagaunts too. Rippers are a must with the Malanthrope, and Genestealers would attempt to attack the Warrior brood.

    Zoanthropes would blast at your venomthropes and Carnifexes.

    This is a list I have played with before. Didn't just come up with it to fight your list. I think it would be a pretty crazy battle.

  6. #16

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  7. #17
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    Quote Originally Posted by Slug View Post
    Hello.
    I have here a Nid list, you may now, thanks to the divine guidance of the internet, say you can, with just one lonely Space Wolf, make this list eat dirt, to top it, this isn't even a very hard list for Nids. So to the list.

    Hq
    Hive Tyrant heavy venom cannon 195
    Elites
    Venomthrope Brood x2 110
    Venomthrope Brood x2 110
    Lictor Brood x2 130
    Troops
    Hormagaunt Brood x30 180
    Hormagaunt Brood x30 180
    Hormagaunt Brood x30 180
    Tyranid Warrior Brood x9, x8 deathspitters, x1 vennom cannon. 325
    Heavy support
    Carnifex Brood x3, x3 heavy vennom cannon, x3 adrenal glands. 585
    1995 points

    Basically, one big blob surges forwards under the cover of the Venomthropes whilst the Hive Tyrant and dakafexs try to at least suppress vehicles until they can get up and eat them, Gaunts swamp things until other stuff arrives, but this will change on the day. the warriors sit back and take objectives which may be assaulted whilst providing some fire support, the fexs and warriors can be split up if needed. Basically it is meant to be different to the foot guard list I have played for the last 5 years, as in I have to move more then one model a game. Also, most if not all units are picked because I like them, unlike Hive Guard, so I probably wont take the Carnifexes, Hive Tyrant, or Lictors out.

    Now, why I posting this under, Beat this list, basically rather then list building advice I want you to tell me how with your armies you would take this list apart, be it super-competitive Space Wolves or a fun sisters army, I just want you to tell me my weaknesses that your army would pick on. You shouldn't have problems coming up with ideas I hope this is far from the be all and end all of lists I just want to know how people will react and hence what i should do in turn, and please be realistic, just because Heavy Venom Cannons aren't the most effective anti tank doesn't mean none of your DE Raiders will die.
    So the primary problem with this list is that there are a lot of Synapse dependent units, but only a few synapse units unless I am mistaken. I only see the Hive Tyrant and the Warriors, I think the Carnifexes MAY also have synapse ability but I'm not sure.

    One thing that could help your list survive longer: run the Fexes as three separate units. Now your opponent will have to direct their attacks at different targets, while as they are now a large number of S6+ shooting (or poisoned, in my case) is going to rapidly chew through all three models. Further, if they are synapse emitters, then you can spread them out a bit and have a larger synapse web. Finally, you can take each model and fire it at a separate unit This is very valuable because if you wipe a unit or lock a tank with a lucky shot, the excess can be directed at other models. Finally, a squad of Wyches or storm shield Marines can't just tie your entire unit in combat, you can even counter-charge with another unit in your next turn to help turn the tide back in your favor.

  8. #18

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    My nids list would have a fun time with this list. From the 40+ genestlearer and 2 trygonprimes to the Doom The army falls abapt by hitting one side and rolling it up in a wave. The doom would hit the gaunts close as possable to get two unit. next i deepstrike next to your warriors with my trygons while my ymgarls hit you venomthropes and lictor. the carafexes have to deall with the rest of my toxic genestlearers.
    Last edited by trygonprime; 03-06-2012 at 12:44 AM.

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