So I just opened this badboy..
They redid the rules on this monster. Not sure anyone will ever let me play it without vortex missiles and grenades now. Its IMHO extremely OP. I cant imagine a Warlord beating it now (without mentioned Vortex Missiles)
p126.
ELDAR TITAN HOLOFIELDs
Everytime a hit is scored against an Eldar Titan that moved in the previous turn, the Eldar player rolls a dice. On a result of a 4 or more, the hit is discarded. If a Titan did not move it in the previous turn, it does not get this holo field save.
Entries on models with a titan holofield.
ELDAR TITAN HOLOFIELDS: As long a sa vehicle moved in the previous turn, it gains a 4+ invulnerable save against attacks.
So take these two items.
The Phantom got an overhaul.
A. Phantom Starcanon went up to 4 shots
B. You can no longer ignore stunned and move it to gun shaken and get the 4+ save. Not the steersman empowers a 3+ save vs Stunned, and Gun Shaken (like the Lynx)
C. See below.
IMPROVED ELDAR TITAN HOLOFIELDS
If the titan has not moved.. it has a 4+ inv
IF the titan moved at all.. that save becomes a 3+ invuln save
Also.. if something goes into hand to hand vs a Phantom titan that has moved (and its not a Gargant or enempy super heavy walker) it hits the Eldar titan on 6s.
So basically...
You shoot it 10 times.. 5 are ignored on simple odds
Maybe two crack the AV13? Which there is a 3+ inv save because it moved
You stun the driver? shake a gun? 3+ save via the steersman
You blow up a gun? 4+ gun crew save.
Understandably my friends are appauled. Makes me a little sad as I spent 4 months building and painting this thing.