1. Hive guard.
2. Ymgarls. They can hit the turn they show up and with the +1A mode on they can get a lot of rends. If I can I'll multi-charge with an infantry unit too to avoid being shot to death.
3. Trygon Primes. The shooting attack averages one pen and one glance on AV10. I usually deep-strike them behind vehicles.
4. Hoping my opponent does something stupid. Please come within 18" of the flyrant... please.
All that reserve nonsense tends to spread fire around too. This way I actually have some hormies left by the time they hit the lines. I haven't experimented with T-fexes yet though. Seems like a lot of points to wager on only two dice per turn though.
If tervigons pooped hormies and tyrants could still have warp-blast I think this codex could still be top tier. Alas, no and no.