I love Tau! They were my first army when I got into the hobby at the tail end of 4th edition. I picked Tau because I liked how they looked and I loved what I heard about the Rail gun, strongest gun in the game with the best range, Yes please. When I went to my first GW store to get the codex and a battle force I told the clerks there I was starting 40k without any prior war gaming experience. They tried to talk me into getting Space Marines since it was an easier army to learn. I didn’t care I had my heart set on Tau and I would not be deterred. I’ve played Tau faithfully all through 5th edition and while it hasn’t been an easy road it has been a lot of fun. So if you like the Tau look, like the weapons, or want a challenge then this one’s for you.
Let me start off by saying I believe the Tau can beat any codex out there. If you know what codex your opponent is going to use you can make a list that can handle anything it can dish out. What Tau has a big problem with, and why you don’t see them in many tournaments, is making an all comers list. Now I’m not saying it’s impossible but I haven’t been able to do it. I can make a list that can take on any army but that list can’t deal with hordes, and I can make a list that can deal with hordes but space marines eat it for lunch.
HQ’s and who to use?
First off we have the XV8 Commander and he comes in ‘O or ‘El, pick your flavor they’re both good choices. This is going to be your go to guy that fills in the gaps in your army. You can kit him out HOWEVER you want! You can make him a really tough unit with Iridium armor that gives him a 2+ save and shield generator for a 4++ and 2 shield drones that also have a 4++ and they take the toughness and save of the individual they accompany. This guy can sit out and soak up shots that would otherwise cripple your army.
Or you could make one that sits back and provides support with long range fire power. You can also give him a positional relay that allows you to bring one unit you have in reserve in on a roll of 2+ and makes it to where nothing else can come in that turn. Think about it, almost complete control over your reserves. I like to use this guy with the pathfinders special devil fish and deep striking XV8s to bring in what I need when I need it where I need it. It also allows you to keep some squishy troops in reserve where they are safe for some late turn objective grabbing.
Honestly I like to take both of these guys for my army. The Shas’O with positional relay, and the Shas’El with iridium armor.
Bodyguards
Now that you have your Commander kitted out how you want you’re going to want to keep him alive for as long as you can. So toss on an XV8 bodyguard and drones how you see fit. One thing though your battle suits aren’t doing anyone any good if they are in close combat so might I suggest the Failsafe Detonator since they can take special issue war gear. If something goes terrible wrong and your commander gets caught in a losing fight this allows him to escape a sweeping advance. I’ll go more into this when I get to Farsight.
Ethreals??? Nah let’s move on.
XV8 Crisis Battle suits
Here is your work horse of the army. Plasma Rifle+ Missile Pod+ Multi tracker= good times. Really you can kit them out however you want my only advice here is just don’t go overboard with it.
Stealth suits
The stealth suit is good my only problem with it is that it’s expensive. However you can get in some very survivable marker lights with this unit. If I take the stealth suits I take a small squad of 3 with a shas’vre with marker light and marker drone.
Fire Warriors
Most people like to take the bare minimum and run them around in a devil fish, but I don’t since then they become a bigger target than they should be. I like to take 4 squads of around 7 or 8 fire warriors with a shas’ui and marker light and keep the devilfish empty and ready to scoop them up when the enemy closes in. I’ve found if the transport is empty then the opponent sort of wrights them off and don’t pay them much mind. I will give you some caution when using fire warriors stay away from photon grenades they sound great but just don’t hold up.
Devilfish
Expensive transport so don’t cheap out now buy it that disruption pod!
Wow I’ve been typing forever seems like. I let you all think about what I have so far and get to the rest of the codex later.