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  1. #51

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    So yeah im not a Necron player, nor do I plan on being one, my brother however has playes them for years, so knowing I will be facing them often I have been keeping up on all the news. So now that my interest is verified the only statement I can make is about how shocked I am concerning cetain posts in this thread.

    First off we only have bits and pieces on how anything in this new book is going to work, so we really can not make any judgements what so ever as of yet.

    Second a pretty big thing GW seems to be doing with these new books is making it so that individual units can be bought to help buff up other units. So I wouldn't be surprised if crypteks worked similarily to wolf gaurd, and would possibly have options for lash whip type items so that the Inititive 2 situation with Necron combat units wont be a big issue.

    Third, the necrons have always been primarily a shooting army, and it seems that some of these new units are really putting that emphasis in this new book. Deathmarks really seem like they are going to be a very good unit, but again I can only speculate.

    Fourth things changed, what else would anyone expect, and there is no saying that Crons wont be able to field viable effective foot based armies, again we have to wait and see.


    The White Dwarf released this month was very vague even with the battle report they had, but I could at least gather that my Templars are gonna hating having to endure their shooting phases......

  2. #52

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    Check out the White Dwarf battle report - I believe the said that they only rolled reanimation after the shooting phase. I don't recall mention of any other time.

    The new improved res orb only affects the unit it is in - with a maximum of 2 res orbs per army.

    I'm looking forward to seeing the Flintstone command barge on the table (replacing the old Destroyer Lord).
    "Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life." ~ T. Pratchett

  3. #53

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    Well keep in mind FnP means you dont die and affect combat resolution - where Reanimation happens if you survive the onslaught and the Ld check that follows.

  4. #54
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    Quote Originally Posted by Maelstorm View Post

    The new improved res orb only affects the unit it is in - with a maximum of 2 res orbs per army.
    How is it a maximum of 2 per army?

    Restrictions on wargear like that are very few and far between nowadays.
    Armies Played (in order of acquisition)
    Crons, SW, SM, Tau, 1k Sons, IG, Nids, BA, DE

  5. #55
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    Quote Originally Posted by Trignama View Post
    Fourth things changed, what else would anyone expect, and there is no saying that Crons wont be able to field viable effective foot based armies, again we have to wait and see.
    Y'know, all the people moaning about being 'forced' to 'mech up' Necrons has struck me as pretty odd in that regard.

    The entire army has access to a better-than FNP, and there are loads of 4+ and 3+ saves all around, and they're cheap enough that you can easily get a -lot- of bodies on the field...
    And tons of their units can either deep strike or have an upgrade character added to them (Crypteks) that can allow them to re-deploy using deep strike.

    And their standard infantry weapons still auto-glance vehicles on 6s, don't forget. And they'll have more of them, thanks to cheaper infantry.

    I don't think that all-foot (or foot-heavy) Necron armies are going to be a problem for people who want to do them.
    Armies Played (in order of acquisition)
    Crons, SW, SM, Tau, 1k Sons, IG, Nids, BA, DE

  6. #56
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    Quote Originally Posted by Deadlift View Post
    So what will Tau bring that's different ?
    Being sh1t? Seriously, their fate is either to languish unloved for many (more) years only to get a half arsed WD codex ala Sisters, or they will get a radical new direction. I can see them becoming the Empire of the 40K universe and taking the all round role. With a few new alien allies that fulfill specialist roles and a points drop, they have the capacity to perform any battlefield role with decent troops that can do anything, but excel at nothing, leading you to build an all round balanced army that relies on decent numbers backed up by some rather nice technology and a few elite units to bash the enemy over the head.
    Chief Educator of the Horsemen of Derailment "People demand freedom of speech to make up for the freedom of thought, which they avoid." SOREN KIERKEGAARD

  7. #57
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    What you just described is already in the game, though.

    That's exactly what Space Marines are.
    Armies Played (in order of acquisition)
    Crons, SW, SM, Tau, 1k Sons, IG, Nids, BA, DE

  8. #58
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    Quote Originally Posted by Wildeybeast View Post
    Being sh1t? Seriously, their fate is either to languish unloved for many (more) years only to get a half arsed WD codex ala Sisters, or they will get a radical new direction. I can see them becoming the Empire of the 40K universe and taking the all round role. With a few new alien allies that fulfill specialist roles and a points drop, they have the capacity to perform any battlefield role with decent troops that can do anything, but excel at nothing, leading you to build an all round balanced army that relies on decent numbers backed up by some rather nice technology and a few elite units to bash the enemy over the head.
    I was going to reply but this is a Necron Thread and did not feel the need to bother. On to the thread topic.

    As avid a Necron Player that I am, being it my secondary army, I can truthfully say that there seems to be a lot of mixed emotion on this topic. I am guilty myself of jumping the gun and have reconsidered to wait for the codex to finally arrive into my hands. I have my concerns and I do not like where the fluff has taken them but I will give it a chance in the end. I have already came up with the thought of not having to Mech a Necron force, we don't have to but it would be extremely useful to take an Ark or two. Again, those who are naysayers, please wait for the codex before you write it all off and those of you who are enthusiastic fans of it, I hope that it serves you well when you get it. Good luck to us all.

  9. #59
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    I know it's premature and all, but I'm excited trying to come up with list possibilities from what little info we have to glean of the new 'dex.

    Of course it's nothing that can be taken too seriously without the book available for reference, but it's still fun.

    I don't know how viable it will be, but I'm seriously taken with the idea of building a 2000-point list around a base of 50 Warriors (models I already have) and 3 Ghost Arks - 3 groups of 10 (with transports) and 1 of 20 (on foot). It seems like a really solid base of troops and comes in at 995 points...hard to say how much wiggle room that leaves for serious support, but a notion I find exciting nonetheless.
    Armies Played (in order of acquisition)
    Crons, SW, SM, Tau, 1k Sons, IG, Nids, BA, DE

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