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  1. #1
    Scout
    Join Date
    Sep 2011
    Location
    Rochester Hills, Michigan, USA
    Posts
    7

    Question Kill Team in 5th ed ?

    my son keeps bugging me to play a Kill Team game with him but I am not sure how to proceed?

    1) Does anybody play kill team in 5th ed?
    2) If so, what house rules do you use or do you simply refer back the the 4th edition rules for composition, etc.
    3) Do you use Army Builder to make a legal Kill Team roster?

  2. #2

    Default

    I use Necromunda rules. Generally we play 0-1 HQ and as many squads as you can fit into 500pts. No elites, fast attack or heavy support.
    Touched by His Noodly Appendage

  3. #3

    Default

    There is the "official" Battle Missions Kill Team. Personally, I think it too heavily favors large groups of shooters.

    At my flgs, we do play Kill Team based games, based loosely on the 4th edition ruleset. We have taken to a few basics that never change.

    Determine a player point size.

    Players pick any infantry or jump infantry unit. No bikes, no MCs, no vehicles. You may also wish to disallow characters and "loner" models like the Assassins.

    Purchase additional models for the unit. Also, purchase additional models from any other unit that would be eligible.

    Purchase any upgrades for any full units you have accumulated.
    Purchase upgrades for any models that are not part of full units. These models can only take upgrades available to every model in the unit they were purchased from.

    Example: I have 200 points. I purchase a squad of Space Marines and a plasma gun. I also bring along 2 scouts. I can buy the scouts both camo cloaks, but not a Missile Launcher because camo is available to all scouts, but missile launchers are only one per squad.

  4. #4
    Scout
    Join Date
    Sep 2011
    Location
    Rochester Hills, Michigan, USA
    Posts
    7

    Question kill team

    HM = do you use the necromunda HTH rules (2nd ed 40k hth) or 5th ed 40k rules?

    thanks for the input everyone

  5. #5

    Default

    I use Necromunda rules in their entirety, except for model selection and wargear.

    Basically, I play Necromunda with a squad of Space Marines/Orks/hormagaunts/whatever in place of the gangs.
    Touched by His Noodly Appendage

  6. #6

    Default

    There are a couple of homebrew rule sets for Kill Team.

    This looks like but they are still working on it.
    http://www.deathsquadsgame.com/
    You do have to register to see the download section with the rules.

    I think this is the better option.
    http://www.thecodexproject.com/killzone

    and if you want the orignal rules I think this is them
    http://redelf.narod.ru/w40k/w40k_z_kill-teams.html

  7. #7

    Default

    I just use the old 4th edition rules, though I usually make exceptions to the armor rules to allow Dreadnoughts.

  8. #8
    Chaplain
    Join Date
    Feb 2011
    Location
    Consumed by the warp
    Posts
    317

    Default

    you could try this http://www.thecodexproject.com/killzone/ not my work and not sure if you would like it, but is fun and different.
    Read this www.scribd.com/doc/123508033/Warhammer-40-000-6th-Edition-Codex-Adeptus-Aribites Then fill this out www.surveymonkey.com/s/LCFWXNV thanks

  9. #9

    Default

    Intgeresting ideas. After recently reading Kill team and seeing the Kill team rules in the 4th ed hardcover rulebook, I was wondering how to play that with 5th. Good to see people still like to do something different (like kill team) with 40k

  10. #10

    Default

    MY boyfriend started me with Kill Team before we moved into the main game.It was fun. COme to think of it we need to do some Kill Team tonight [ only he doesn;t know that yet , goodbye romantic evening ]

 

 
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