I'm throwing my orks at the new necron list today vs. a very competent player.
here roughly what i will be taking in my 2000 point list:
3 battlewagons
10 lootas
3x 7 nobs (2 pk, 4 uge choppas in each)
2x warbosses each in a squad of trukk boyz
6 kanz
hopefully i can get stuck in and mash them up into a fine, oily paste. i have absolutely no idea what i'm up against!
i will update my post with my findings after the game.
UPDATE 11/6/11:
Instead of boring everyone with a text battle report, I will just list pros/cons for orks with closing thoughts.
PROS:
- Warbosses are the bane of Necron HQs. Make a beeline for their lords. Aim high, sirs. Aim high. Just incase it isn't totally obvious, that s10 power klaw will splateroo lords.
- ws5 nobs with uge choppas really get the job done against pretty much the whole army. Their elite close combat "specialists" were often faced with 10-15 wounds a round from 4 uge choppas (before armor saves were taken).
- massive amounts of cheap armor will overwhelm them, as they won't have enough weaponry to deal with the targets. 2 trukks, 6 kanz, 3 bw was more than they could handle.
- the c'tan has been nerfed slightly and can now be wounded by our PKs on 3s (2s on the charge), and cannot inflict instant death on nobs
- not to sound redundant, but my nob squads were the mvps of this game. i was able to deliver 2 mobs of them at full strength in their ranks and they just ran amok.
- necron warriors are pretty useless now... 4+ armor save with a 5+ reanimation lols
- all necron models are i2 except for some special characters, c'tan, and like one other unit. this means when we charge we go before wraiths, flayed ones, scarabs, lychguard, necron OVERLORDS (that one is quite important)
CONS:
- mindshackle scarabs just suck. due to our low LD, it just plain sucks.
- this may sound like a bit of common sense, but necrons put out EXTREMELY high numbers of s4 and s5 shots medium-range. don't leave boyz or any infantry model out of a KFF or cover. they will evaporate into a fine mist of fungus and green arcs.
- the doomsday ark is a motherf$^#er. I originally wanted to take snikrot with 15 commandos and just ruin his day by coming in behind him and tying up what little long range campers he had. however, I am still waiting on GW to ship it to me. -_- anyways, the nobs caught up to it and killed it. That s9 ap1 large template really hurts though. and i guarantee the necron player will not be moving it unless terrain is really packed.
- the opposing player didn't take deathmarks, but i fear they may be a huge pain in the *** for ork players.
- tesla weapons (like the one on the command barge) is a priority target for us. s7 heavy 4 with 6s granting additional hits eat up our light armor.
- just forget about shooting at their vehicles. i had 10 lootas and killed 1 tank in 6 turns... s7 vs av13. not good. almost all necron vehicles are AV13 due to quantum jargon... we all know how hard av14 is to deal with. i fear that facing a very mech heavy necron army will be extremely difficult with orks.
Other thoughts:
Be sure to remember to give your Kanz armor plates. If it wasn't for them, the high amount of gauss weaponry zapping the grots inside would've left lots of kanz stunned.
I didn't face a monolith, but I really wanted to. I really wanted to get 2d6 armor pen on it and send a pic back in time to myself. I usually take a mini horde to follow my trukks into combat, and they usually get stuck in, but i didn't field them in this game. I am really glad I didn't because of crap like tesla weapons, arcing, massive amounts of gauss shots, etc.