BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 1 of 2 12 LastLast
Results 1 to 10 of 17

Thread: D%?

  1. #1
    Chaplain
    Join Date
    Aug 2009
    Location
    Waterloo, Ontario
    Posts
    405

    Lightbulb D%?

    Sometimes I look at the rules of 40K and I think how the D6 is really restricting to the game as a whole, and if somehow someone were to come up with a way to effectivly switch the game over to a D% (or D100 for yolu non-D&Ders).

    Stats could be a lot more accurate and varying between the races, there would me more variance between the weaponry of different races (ex: except for the number of shots, a loota-gun is the exact same as an autocannon).

    I think it could add a whole new level of design and strategy to the game...

    thoughts?

  2. #2
    Veteran-Sergeant
    Join Date
    Jul 2009
    Location
    Australia
    Posts
    225

    Default

    Are you serious? Having to roll two D10 or a large D100 everytime something happens would kill the game. You would have to alter the mechanics of the game to a whole new degree, no doubt there are games like this out there. If you feel restricted and want more "accurate stats", I suggest you seek these games out. Let the GW game designers do what they do best (or at least what they are paid to do).

    If all else fails, make up your own rules.

  3. #3
    Librarian
    Join Date
    Aug 2009
    Location
    Ontario, Canada
    Posts
    808

    Default

    I understand what you're saying, but Abominable has a point.
    Fighting with large armies requires very simple rules.

    The Inquisitor rules use a percentage system; but each 'army' is a retinue or band of 3-6 guys, so only about 8-10 models are fighting at a time.

    Necromunda uses an updated 2nd ed. system that (while using d6) has a lot of rules for modifiers, that add 'realism'. Even with that, gangs tend to never grow over 20 members.


    You need a balance, between diversity and playability. The more complexe the rules the smaller the combating forces will have to be; in order to speed play time.

  4. #4
    Librarian
    Join Date
    Jul 2009
    Location
    New Dixie, Dixie
    Posts
    572

    Default Back At Ya

    Quote Originally Posted by Abominable Plague Marine View Post
    Are you serious? Having to roll two D10 or a large D100 everytime something happens would kill the game. You would have to alter the mechanics of the game to a whole new degree, no doubt there are games like this out there. If you feel restricted and want more "accurate stats", I suggest you seek these games out. Let the GW game designers do what they do best (or at least what they are paid to do).
    Are YOU serious? Why is his/her suggestion such a shocker? What is the difference between rolling a d6 versus a d10? How would that "kill the game?" We might be able to learn something from other systems. It is possible. Besides, after Gav Thorpe's recent post (discussed on other threads) I am less convinced than ever that GW clearly knows what it is doing.

  5. #5
    Scout
    Join Date
    Sep 2009
    Location
    Jefferson, Ohio, United States
    Posts
    18

    Default

    Gak, d% is so unnecessary.

    you don't even need to switch to d10 unless you start cutting out rolls.


    Right now with hit, wound, and save there are 216 possible out comes (statistacally), and you are using dice that people have in heaps, and are easy to get that way.

  6. #6
    Librarian
    Join Date
    Aug 2009
    Location
    Ontario, Canada
    Posts
    808

    Default

    Quote Originally Posted by Drunkencorgimaster View Post
    Are YOU serious? Why is his/her suggestion such a shocker? What is the difference between rolling a d6 versus a d10? How would that "kill the game?" We might be able to learn something from other systems. It is possible. Besides, after Gav Thorpe's recent post (discussed on other threads) I am less convinced than ever that GW clearly knows what it is doing.
    It would be a game killer because we're not talking about one d10 per model, but two (for the percentage roll). That means no mass rolling, as you would get the 'ones' columns and 'tens' columns all mixed up.
    Also, d10's aren't that common, so it would get costly to buy a bunch. d6's are everywhere, you can buy a 10-pack at a dollar store.

    Could the system be expanded to be a d10 system, sure. But maybe you should read what Abominable said before you jump all over him; he said the system would never work as a d100 system (which can also be done with 2d10).

  7. #7
    Scout
    Join Date
    Sep 2009
    Location
    Jefferson, Ohio, United States
    Posts
    18

    Default

    Quote Originally Posted by Drunkencorgimaster View Post
    Are YOU serious? Why is his/her suggestion such a shocker? What is the difference between rolling a d6 versus a d10? How would that "kill the game?" We might be able to learn something from other systems. It is possible. Besides, after Gav Thorpe's recent post (discussed on other threads) I am less convinced than ever that GW clearly knows what it is doing.
    a d10 isn't his suggestion. a d100 is. You can either buy a box of 5$ golf ball d100s that never stop rolling if the table isn't perfectly level, or roll 2d10, for every model, and keep them straight.

    If I have a mob of 30 orks now, I may have to roll a bucket of dice, but not in matched pairs. roll 2 dice 30 times for d%, or roll 120 d6s by the bucket...

    for an example that is already in the game, chain fists, monstrous creatures, or melta guns, all of which roll 2 dice for armor pen in certain conditions. When that crops up, you can't roll a fistfull of dice anymore, you have to roll them a pair at a time. In some circumstances that may be 5 or 6 separate rolls instead of one big one. And every time it comes up, the pace of the game falters.

  8. #8
    Chaplain
    Join Date
    Aug 2009
    Location
    Waterloo, Ontario
    Posts
    405

    Default

    Alright then, lets edit the discussion, lets move away from D100's towards the other Ds? D10s? D12?

  9. #9
    Veteran-Sergeant
    Join Date
    Aug 2009
    Location
    sweden
    Posts
    122

    Default

    Alright then, lets edit the discussion, lets move away from D100's towards the other Ds? D10s? D12?
    simple solution there: Rogue Trader warhammer 40000, (1st Edition 40k)

    i remember having d4, d6, d8, d10, d12, d20+ d100 dice in a box, i remember games with 5 characters on a table taking 4+ hours yeah it was 'realistic' but it took forever....

    i honestly prefer the most recent versions.

    /k

  10. #10
    Banned
    Join Date
    Jul 2009
    Location
    Sydney, Australia
    Posts
    6,452

    Default

    Inquisitor uses a D% system, and the rolls are much more time consuming as they must be done individually (or with multi-coloured dice). I wouldn't want to be playing that with more than 10 or so active characters on the map at a time.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •