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  1. #1
    Brother-Captain
    Join Date
    Aug 2009
    Location
    Frisco, TX
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    Default 1750 Marines for World Wide War

    Heya, chummy here.

    Well, I just learned that our FLGS is participating in 40k Radio's world wide war a week from tomorrow. Unfortunately, everything must be painted so I'm going to have to scramble to even get this done.

    Bear in mind that I have to do some last minute converting and painting and the dumbtarded comp system in use

    HQ
    MotF-conversion beamer

    Elites
    2x Dread-multi-melta, heavy flamer, extra armor
    10 Sternguard, 4 combi-meltas, 2 combi-flamers, Rhino

    Troops
    2x Tac-10, multi-melta, flamer, combi-melta, Rhino
    10 scouts, snipers, camo cloaks, missile launcher

    Heavy Support
    Dreadnought-TLLC, ML
    Predator-lazorz!!
    Vindicator

    Total-1750

    So, the Scouts and MotF set up in some fortified cover in my deployment zone, maybe splitting up if necessary. Yay for 2+ cover and snipers, missiles, and S10 blasts! The Tacticals, Sternies, MM Dreads and vindicator all advance while the Pred and shooty Dread provide long range fire. I don't expect them to do much beyond nuke some light AV, but any shots directed at them don't to go my meltas. Unload, short-ranged death, winzorz hopefully.

    My main concern is a lack of HtH punch, but hopefully the Dreads can tie up units like Nob Bikers and TH/SS Termies long enough for me to position to destroy them. I don't have any real beater units ready at the moment.

    Thoughts?

  2. #2
    Chapter-Master
    Join Date
    Aug 2009
    Location
    Ohio
    Posts
    2,460

    Default

    Glad you get to play in the tourney this weekend! I've packed in some games recently and have tweaked my marine list quite a lot. Thanks for the input - my Biker HQ squad is rock solid now!

    This looks like a fun list. The snipers are great unless someone drops a template on them that ignores cover! Heavy Flamers and a Whirlwind are in my list for just such an occasion.

    The dreads and tanks should provide your opponent with a lot of targets and maybe spread out incoming fire. Nob Bikers may prove to be a pain for you to kill but you can probably avoid/delay them while you work over the rest of the boyz. My TH/SS Termies failed a lousy tank shock test last week and lost 3 turns running as my opponent kept something within 6" of them. At least until I killed everything within 6" of them that is! Just something to keep in mind. I hate tank shock - at least when it is used on me that is!

    Have a great weekend. I'm getting my display board ready and finishing the last couple of models for the Columbus OH site.

  3. #3
    Brother-Captain
    Join Date
    Aug 2009
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    Frisco, TX
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    Default

    Thanks for that. I hope I can keep the Nob Bikers occupied and drop some S10 pies on their heads. Termies are tricky, but if I can pop the Land Raider they should be sorted.

    Still a lot to paint, not sure if I'll be able to field it. It's iffy for me at this point, but I hope you have a good time.

  4. #4
    Chapter-Master
    Join Date
    Aug 2009
    Location
    Ohio
    Posts
    2,460

    Default

    You too! I'm still tweaking my Howling Griffons. I expect to get spanked on the table so I'm shooting for best painted and a day of fun!

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