Heya, chummy here.

Well, I just learned that our FLGS is participating in 40k Radio's world wide war a week from tomorrow. Unfortunately, everything must be painted so I'm going to have to scramble to even get this done.

Bear in mind that I have to do some last minute converting and painting and the dumbtarded comp system in use

HQ
MotF-conversion beamer

Elites
2x Dread-multi-melta, heavy flamer, extra armor
10 Sternguard, 4 combi-meltas, 2 combi-flamers, Rhino

Troops
2x Tac-10, multi-melta, flamer, combi-melta, Rhino
10 scouts, snipers, camo cloaks, missile launcher

Heavy Support
Dreadnought-TLLC, ML
Predator-lazorz!!
Vindicator

Total-1750

So, the Scouts and MotF set up in some fortified cover in my deployment zone, maybe splitting up if necessary. Yay for 2+ cover and snipers, missiles, and S10 blasts! The Tacticals, Sternies, MM Dreads and vindicator all advance while the Pred and shooty Dread provide long range fire. I don't expect them to do much beyond nuke some light AV, but any shots directed at them don't to go my meltas. Unload, short-ranged death, winzorz hopefully.

My main concern is a lack of HtH punch, but hopefully the Dreads can tie up units like Nob Bikers and TH/SS Termies long enough for me to position to destroy them. I don't have any real beater units ready at the moment.

Thoughts?