Scarabs are nuking our local GK lists, BA lists and Vanilla Lists. Note: Vehicles with flame template weapons (Land Raiders, Baal Predators) are not getting a single shot off. Baal Predator Scout moves bring them closer to the scarabs, woohoo! Pie plate template weapons are shootng in the dark - parked as far away from the front line as possible to save their thin hides.
Against Sunday's Imperial Guard Leafblower list it was over at the end of turn 3, ZERO vehicles survived. The 2 Vendettas that moved flat out were assaulted from 19-24" and immobilized. Lightning accounted for 1 additional Vendetta and 2 vehicles in 3 turns. The rest were eaten by Scarabs. Casteling-up a pile of vehicles in an attempt to save them just makes for a parking lot of burning wrecks the inside vehicles cannot escape.
Scarab casualties
do happen quickly but it is a war of attrition that the Necron commander accepts, all the while cranking out more bases every turn. All of the opponents firepower and CC power is directed at stopping the scarabs - not much is hitting the 40 Troops and Monolith(s) rolling forward into range.
Multi-assulting a vehicle and a troop unit at the same time is strategic fun. Pop a vehicle (or two) and prevent point blank return shots from hitting the scarabs the next turn.
Once the GK/BA/IG/SW armies reset and begin to take a more balanced approach, things
will be different. But as long as they keep their heads buried in the sand and try to take their favorite internet spam turnament list, they are easy kills. The EASY button imperial army spam commanders will have to learn to list build and think - a very healthy thing for the game.
I'm playing in a tournament in 2 weeks with a Necron list similar to this. The results will speak for themselves.
@ plawolf: You haven't read the Codex. A Monolith cannot pull troops out of combat anymore, that special ability is limited to 1 Character HQ unit.
Note: To a scarab, Vindicare Assasins taste like chicken