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Thread: Wood Elf Noob

  1. #1
    Battle-Brother
    Join Date
    Aug 2009
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    Bremerton, WA
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    Default Wood Elf Noob

    After some 5 years I'm getting back into WFB and some how settled on the ever elusive Wood Elves, I have about 1000 point thus far and was wondering if you fine folks would throw some advice my way. As it stands I have 36 glade guard, 8 glade riders, and 12 dryads. Where do I go from there? Obviously I need a lord/hero and was thinking of a Highborn on dragon. Any ideas?

    -Goresmack

  2. #2

    Default

    Wood Elves have a great deal of tactics.
    What idea do you want behind your army?
    Is it shooty doom? or forest spirit lumbermill, or something in-between?

  3. #3
    Battle-Brother
    Join Date
    Aug 2009
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    Default

    Shooty doom or forest spirit lumbermill, those are the best army nicknames I've ever heard!
    I am looking at shooty death with tree support, I haven't found a balance yet in my current proxy battles.
    I have been fielding several small units (8 strong, no upgrades) of dryads, two squads of treekin, and the rest in archers/Waywatchers.

    -Goresmack

  4. #4

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    I'd recommend swapping the Treekin for Wild Riders. While the WR are only medium cavalry, they're some of the best medium cav around. Running in a tag team with a unit of Glade Riders, you should be able to catch a flank on one side. At this point, WE com into their own.

    The way to coordinate Glade Guard with Dryads looks something like this:[code]GGGGGGGGGG D D GGGGGGGGGG D D GGGGGGGGGG
    D D D D
    D D D D
    D D D D[/CODE]Deploy forward. Then plan to have the GG move 2.25" to the rear every turn. Leave the Dryads in place. This is sometimes referred to as a "soft anvil". It's not nearly as hard are most, but will pull the enemy in while maximizing the number of S4 shots. If the enemy chooses to pursue the GG, they open themselves to flanking charges from the Dryads. Combined with the WR, you can break most anything.

    Oh, and don't bother with Unit Champs on most WE units. They're not worth the hassle.

  5. #5

    Default

    Well, a balance you want, padavan young?

    First, you will need a strong army core- units, that will hit fast,hard and die not-so-easy.
    I concider 2-3 units of archers, 3 units of dryads, alter/hail o'doom noble, scrollcaddy and a Pinnochio a good start of a mixed army.
    Do you want more shootiness or some stabby-killy goodness?

  6. #6
    Battle-Brother
    Join Date
    Aug 2009
    Location
    Bremerton, WA
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    Default

    Thanks for the help, using the GG/Dryad rows and columns I have found great success, it hasn't hurt to have a unit of WR and 2 GR running around march blocking and flanking.

    I still haven't found a hero/lord I'm really happy with and I want to convert a dragon from the high elves but I'm concerned it will be over kill. Any suggestions on the hero/lord options?

    -Goresmack

  7. #7
    Battle-Brother
    Join Date
    Aug 2009
    Location
    Canton, Ohio
    Posts
    39

    Default

    asrai.org is completely devoted to WE on a level that only a forum can achieve. go check it out and introduce yourself

  8. #8

    Default

    Quote Originally Posted by Goresmack View Post
    Thanks for the help, using the GG/Dryad rows and columns I have found great success, it hasn't hurt to have a unit of WR and 2 GR running around march blocking and flanking.

    I still haven't found a hero/lord I'm really happy with and I want to convert a dragon from the high elves but I'm concerned it will be over kill. Any suggestions on the hero/lord options?

    -Goresmack
    try the standard alter noble:

    alterkindred, GW, Helmof the Hunt, HoDA

    Ive always enjoyed using him...

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