So much makes sence in many codices ive seen that has left me wonder..
Also, all the rumours heard about 6th ed, are backed up by this document.. (atleast most of them)..
The feeling I have now, is that the game will be a lot more brutal in every aspect (although it is equally likely that i just have not understood the stuff in those pages correctly..
How so?Looks like this will be a repeat of 5e for the poor Necrons.
- We have no idea of the multi-targeting() value of the necron vehicles (aside from monolith, its gonna be around 7 i think? (1 for the 1 structure point, and 6 for being super-heavy)
- Monolith type heavy means its super heavy -> -3 to the weapon damage tables, and it ignores Destroyed - Weapon results... Talking about the might of the Citadel it ought to have, eh?
- Prefered enemy: Heavy destroyers are gonna be hitting stuff with either 3+ or 2+ (str9 AP2/AP1, cant remember), talking about rather scary amount of accurate long range firepower that can stay save with relatively small ease..
- Those Necron skinfreaks (totally forgot their name) is most likely to have DeepStrike(Ambush), that is gonna be devastating (aye, charge from deepstrike without scatter O_o)
- Necrons are best at "slowly" eating away enemy vehicles -> Hull Breach is gonna be major for them.. (two immobile is enough for a wreck)
- Vehicle explosion are now gonna be serious threat to any passenger (Critical Hits) -> Necron transport just teleports its cargo back to base to be safe..
- If Monstrous Weapon-is left as it is stated, all monstrous creatures with a CCW will be Double str, no armor saves, 2d6 armor pen.. cheap spyders practically auto penetrating everything aside from landraiders (and other necron factions Monoliths)
- Their +2 to front and side armor skill (forgot name, but making them 13/13/something) is gonna be insane, because melta wont be giving +1 to damage table anymore, meaning they are gonna be way harder to destroy unless you get real close with them.
- Cant tell if necron immortal gauss blaster is gonna be rapid fire 1 or 2.. potential 18" relentless heavy bolters in the squad that glan everything on a natural 6..
- Deathmarks: 2+ hit, 2+ wound, and shooter allocates wounds.. not too bad (plus they rend)..
Maybe I just haven't read the leaked rules right.. but this surely feel like not that bad situation for them..