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  1. #11

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    Dire Wolves are great now that they have slavering Charge back and thus +1S on the charge. Points stayed the same if I recall but they are incredibly fast and have the vanguard rule.

    While zombies are a great tarpit (argueably better than Skavenslaves since you can raise more every turn) you have to be real careful who you try and tarpit. Chaos Warriors, Chosen, and any of the big horde killing units (Corsairs, Plague Monks, etc) will eat through them faster than you can raise new ones.
    Last edited by Chronowraith; 01-15-2012 at 11:08 AM.
    Armies - Skaven, Tomb Kings, Eldar, Iron Snakes, Dark Eldar, Retribution, & Legion
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  2. #12
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    Quote Originally Posted by eldargal View Post
    Another list:

    Vampire
    Heavy Armour, Aura of Dark Majesty, Beguile, Biting Blade

    Necromancer
    Master of the Dead

    40 Skeletons
    Command, Screaming Banner

    20 Grave Guard
    Command, GWs, War Banner.

    Corpse Cart
    Unholy Lodestone

    5 Hexwraiths
    Hellwraith

    1234 points

    So the GG and Vampire are the hammer unit, hopefully with ASF from corpse cart. They head to the enemy cores to munch them up while the skellingtons try and tarpit enemy nasties. The hexwraihs try and take care of screening units and big monsters and such like. GG have war banner to mitigate crumbling if they lose combat, another option would be the banner which gives them armour piercing. I can afford the extra ten points that would be.
    Might as well round out the points to as close to 1250 as you can and throw more skellies into the unit. It isn't enough to get you another rank, but it does give a buffer to losing a rank.

    That all said, I think I like this list best. It has a little bit of everything a growing vampire needs, has a few more models than the first list, but better hitting power of the second list. A couple of points:

    - I wouldn't bother giving the AP banner to the GG unit. You already have a -3 save modifier for being armed with GW and you have Killing Blow which hurts armor even further.

    - Another thought is to put the Screaming Banner with the GG and give the skeletons the finger (and using the War Banner's points for something else.) The thought being, the GG are WS 3, which means your opponent failing their fear save will have to get a 5+ to hit and you hit on 3+. The WS 2 skeletons only benefit from hitting on a 3+, their opponent wouldn't suffer any additional penalties. That gives a bit more survivability to your ASL hammer unit.

    So there's my two coppers worth.

  3. #13

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    Other end of the country.
    Quote Originally Posted by gcsmith View Post
    would love to give u a game sometime eldargal, shame u probs dnt live in scotland
    I agree re the armour piercing banner, but I'm thinking of dropping great weapons for hand weapon and shield anyway. But giving them Screaming Banner does make more sense than keeping it with the skellingtons.

    Another possibility is giving the Vampire Fear Incarnate instead of Beguile, meaning units in combat with her unit have to re-roll successful fear tests at -1 LD on 3 dice discarind hte dice with the lowest number. The downside is it is a little harder to justify for a Lahmian, I guess you could argue it is another one of her sorcerous auras. Of course assuming an average LD of 7-8 rolling 3 dice and picking the two highest with _1 just from aura is still pretty neat, throwing in fear incarnate may be a bit mean.

    I'd like to try and squeeze in a couple of bat swarms, giving nasty units ASL seems pretty nifty now.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  4. #14
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    well I live in torquat during summer and christmas, Where I normally live outside Uni, so we could always have a game then.

    And from what I know thats a good list especially with hexwraiths at soo low points being such a problem
    For the Greater good.

  5. #15

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    That would be nice.

    I'm trying to figure out a way of including a Coven Throne at a lower level, it is quite hard, unsurprisingly. Think I might just be able to squeeze one in at 1500. I'm impressed with the Coven Throne and Mortis Engine actually, people always complain about the big fancy kits not being competitive but I think both these are.

    Edit:

    The Coven and Mortis List:
    Vampire
    Coven Throne, Beguile, Aura of Dark Majesty 375

    Master Necromancer
    Master of the Dead 185

    40 Skeletons
    Command 230

    30 Ghouls
    Ghast 310

    5 Dire Wolves 40

    Corpse Cart
    Unholy Lodestone 120

    Mortis Engine
    Blasphemous tome 240

    I don't think it is that great really, just an excuse to get both Big things in the one list at the lowest points value possible.

    Edit again:

    I just realised the list with the Grave Guard is illegal, under 25% core, so here is the revised list:

    Vampire
    Heavy Armour, Aura of Dark Majesty, Beguile, Biting Blade

    Necromancer
    Master of the Dead

    44 Skeletons
    Command

    5 Dire Wolves

    5 Dire Wolves

    20 Grave Guard
    Command, GWs, Screaming Banner.

    Corpse Cart
    Unholy Lodestone

    5 Hexwraiths
    Hellwraith

    Another option is to drop the Dire Wolves and 4 skeletons and add a unit of 30 zombies + command to bring it up to 1250. Vampire goes in with GG and makes a mess of elite units with extra potent fear.
    Last edited by eldargal; 01-16-2012 at 07:06 AM.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  6. #16
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    I think with zombies being summonable no point starting with a unit of them
    For the Greater good.

  7. #17

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    I agree, and I hate zombies.

    Just worked out my ideal Coven Throne Vampire Lady:

    Vampire Lord
    Coven Throne, Armour of Destiny, Ogre Blade, Quickblood, Aura of Dark Majesty, Fear Incarnate, Beguile.

    Points: 630

    5 S7 WS 7 ASF attacks with a 4+ ward save with opponents needing to take a leadership test at -4 or re-roll successful hits. On top of that they have to make a Fear test at -1LD and re-roll successful tests. Then you get the the enemy needing to make a LD test for Battle of Wills, also -1Ld thanks to Aura which either results in another loss of WS/BS (relatively unimportant) or they have to re-roll successful hits (does to the unit what the Vampires Beguile does to individual models) or if you are very lucky the units attacks are resolved against themselves. Finally there is he bound spell of the Coven Throne Scrying Pool which if cast successfully lets the throne, riders and spirit host to re-roll failed hits and wounds.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  8. #18
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    Gonna set myself a challange to make a lord to fight that from bret book
    For the Greater good.

  9. #19

    Default Terrorgheists?

    I know you said no Vargheists, but what about the Terrorgheist? It is an absolutely lethal rare choice. Even more so if you are facing an army that has low leadership. Last Fantasy tournament I took part in, one VC player wiped the floor with every one of her opponents through a combo of Magic and two Terrorgheists. Kinda makes me glad that I didn't face her.

  10. #20

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    Well the Terrorgheist is cery much a strigoi thing so it isn'y really suitable, but it depends on the circumstances. Some of the background relating to the Silver Pinnacle and its defenses talk about large, winged undead beasties.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

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