Im entertaining the idea of using 3 clusters of Spore Mines as a cheap way of area denial to my opponent.
Has anyone used these before? How many clusters, and spores per cluster?
I have checked the FAQ for further clarification and it helps a little.
Basically, as I understand it, Spore Mines do not trigger the explosion in other Spore Mines. Otherwise they would explode as soon as they Deep Strike. Makes sense, right?
The main weakness I see for this unit is that when DSing the unit is extremely close and has a very good chance of exploding all at once on the first turn if the opponent shoots at one SM in the cluster. Since this is a pregame DS, I dont think they get the chance to run and scatter (nor do I think they can run).
So with 3, 6 Spore clusters in the opponents zone that is a good chance at disrupting their deployment plans. But if they are canny they could deploy something like a Dreadnought outside of 1 inch (per FAQ), then immediately trigger one SM on the first turn, which would then blow the rest of the bunched cluster without causing any damage to the 'nought.
OR if the opponent doesnt have any units like a 'nought they could shoot one SM on the first turn and blow it, which would again trigger the others in the bunched up cluster.
Thoughts, feedback, tactics please?