I've tossed around ideas for how to "fix" Necrons with a friend of mine. Kire, you know who you are.
Keeping on-topic with this thread, we our thoughts on WBB are this:
- Make it FNP. USR's make the game easier to play.
- Res orb negates all the circumstances that disallow FNP normally.
- Make the warriors T5 with a 4+ Sv. This along with some other statline changes keeps them from being pallet-swapped plague marines without making them seriously less hearty than they are now. What's important to note here is that plague marines are T 4(5) which means S8 will still instant-death them and this negates FNP while making warriors a native T5 means you need S10 to negate FNP and S10 is far less available than S8/S9 (though, granted, S10 generally comes in the form of pie-plates in which case you don't usually need very many of them, and granted that AP2/1 is plenty common at S8/9, but I digress.)
- Ld10 and stubborn. This is a no-brainer and really captures the "feel" of necrons, IMHO.
Now, in regards to phase-out:
I don't think it should be dropped completely because it is a wonderfully flavorful aspect of the army and helps to balance some of the more outrageously powerful aspects (*cough* monolith *cough*). However, as-is, the rule hurts us too much.
What would make it viable would be on a per-unit basis, as I have seen some people suggest. The way I would handle it would be this: any morale check a necron unit is forced to take, while they are stubborn, if they should fail it on their Ld10, then the unit phases out. This, while a harsh result when it does happen, would be reasonable in trade for some badass-ness while keeping the lowly warrior's point cost down (things like changing the gauss rule to rending, making warriors SNP/relentless, etc.).
Now, of course, this is just all my speculation/wishful thinking. But until we get a new codex, it's all I've got.
...well, that and a bunch of necrons on a shelf gathering dust.