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  1. #1

    Default Necron WBB Opinions

    Hi there! I'm a mostly necron player, and have had many discussions with many players about We'll Be Back (Wbb) and Phase Out. I'm wondering if anyone has any good opinions about what should happen to them.

    WBB is the roll necrons get to stand back up, unless it is negated by power weapons in cc, sweeping advance, weapons double their toughness, or not having a standing model of the same exact type within 6". Unless a res orb would allow them wbb even if power weaponed or strength double toughnessed, or a tomb spyder allows a wbb without a similar model within 6. You can see where it quickly becomes confusing and unintuitive. Phase out is supposed to be the draw back to getting WBB, so Necrons don't cost too much. If reduced to 25% or fewer necrons than they started with (Pariahs, C'tan, Scarab Swarms, Monoliths, and Tomb Spyders don't count as necrons) the necron player looses. He picks up and goes home, removing all models he has from the game.

    The problem is, it's been more and more looking like every game is an Annihilation game vs necrons, as phasing them is easier now in 4th due to more brutal close combats and their reduced effectiveness vs vehicles.

    So, do you think the current WBB/Phase Out situation is ok? Do have a better idea? Do you have suggestions for the readers?

    Personally, I find WBB very limiting in army composition. I feel a res orb is a must, limiting my HQ choices, and I need a fairly solid base for wbb to prevent a couple lucky blasts from making me pick up and go home.
    I feel the Phase Out rule should be per unit and on a die roll, to encourage big units and make the opponent play the mission, not just kill as many Necrons as possible, but am not sold on it being balanced. Also, necrons either need a way to not lose as easily in close combat, or to WBB from sweeping advances. My Opinions only.

  2. #2
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    i would actually like to see more necron armies, the problem is that they got hit with the nerfhammer in this ed.
    Phase out is just plain unfair IMO.
    well FNP would remove some of the confusion associated w/ WBB. you could try experimenting w/ FNP instead of WBB until the next 'dex comes out. supposedly that's what it's going to anyways, so you might be ahead of the curve. the res. orb would still have the same effect, but cost 25+ pts more. if your opponent agreed, you could remove the phase out rule, that might help things along.
    overall the necron codex has very few options to begin w/ (by comparison to the more recent 'dexes), i want to see this 'dex with a plethora of mechanical monstrosities that are actually feasable to field.
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  3. #3
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    I have played Necrons a few times in 5th edition and beaten them pretty handely ever time. With that said I think that GW should release a FAQ for them with and possibly drop Phase Out all together. The C"Tan despretly need Eternal Warrior also.

    * What follows is my opinion, be warned...

    When they get a new codex I think they should drop WBB and PO all together and instead give them the Relentless special rule and make most of thier weapons (if not all) Heavy weapons. It would kinda like the Tyranids having only Assualt weapons. It makes sense "fluff" wise, Necrons marching forward silently. It also makes sense becuase although they will be able to shoot and fire thier heavy weapons they will not be able to assault after.

    I think thier stat line should stay about the same it is now, except make them have WS 3. I'm not sure weather I would keep them with a 3+ armour save and keep thier points similair to what they are now or give them only a 4+ armour save and drop thier points. I definetly do not want to see them have alot of upgrades or anything though for the squads. I also am tossing around the idea of giving all Necron models the We'll Be Back Rule but change it to a 5+ Feel No Pain Save. The ressurection orb would be able to chnage this into a 4+ Feel No Pain save, within its range.

    I would also change Gauss to be a +1 on the Vehicle Damage chart. I also might remove it from the Warriors at that point. The Immortals would get a better toughness, the Pharah would become Necrons. The Wraiths would be armed with power weapons. Tomb Spyders would have more attacks and have a 2+ armour save. The Monolith would remain the same except that destorying a weapon would remove a whole sponson from the thing (it only has 4). I would also like to see another vehicle... maybe a walker.

    The Necron Lords would come in 3 Tiers: Bronze, Silver and Gold, Platnium would be only for Apoc games. Bronze Lords would be similair to the Lords now but cost only like 80pts. Silver Lords would be 100pts and more army changing, perhaps making _____ units scoring or something. The Gold Lord would be able to take living metal skin and be a combat monster.

    And as everyone already pretty much knows, no more C'Tan. My codex also would not have any Special Characters, it just does not make that much sense to me. Although I have written ideas up for a Necron Lord who is controled directly by the Deciever, maybe thiers an idea there.
    "If you build a man a fire he will be warm for a night, but if you set a man on fire he will be warm for the rest of his life."

  4. #4
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    WBB is what makes necrons interesting to play. Changing it for FnP and T5 makes them plaguemarines, changing it for FnP at all makes them less than they are now so I'd keep it, at least the concept maybe the execution needs work but the principle is sound. Phase out is one of those rules that seems like a good idea until you have to play with it, nearly every game comes down to can I phase the crons out rather than can I complete the mission. It's broken and not needed, plague marines (there's that example again!) have T5 and FnP which is, very roughly, the same effect as WBB and they don't run away when they lose some of their friends!

    I agree with Prometheus in that Wraiths desperately need power weapons or at the least rending and more attacks - although I'm reluctant to say rending as it seems to be a bit of a 'fix all' these days... oh look an underpowered unit, lets give it rending. Actually now that I think about it FnP seems to be going that way a little...
    Pariahs should be necrons for sure, that's about the only way the grossly over inflated cost can come even close to being justified in the current edition.
    Flayed ones need to be better also, where's my incentive to take what is basically an assault marine with no jump pack when they're just not very good in a marine list and they can move 12" there? Perhaps make them troops and tune them up a little, fleet and higher I or perhaps furious charge (although that might be too much) would be a good start imo.
    Immortals are fine, maybe a little overpriced but they're a good unit.
    Tomb spyders, again I agree with Prometheus on this, they need to be better, at least harder to kill, I'd like to see some sort of fantasy style regeneration mechanic applied by these guys - after all that's what they do in the background but I suspect adding codex specific rules has long gone and we're limited to combinations of the vanilla USRs
    Levels of Lords and removal of the c'tan from the standard 40k game (make them 1500 point options in apocalypse maybe?) is just fine. Bronze Lords as Sgt. upgrade options would be nice, sure necrons are supposed to be all the same but they're basically programmed so why not have different combat programme options for the Lords that do different things for certain squads, furious charge for flayed ones if you have a CC programmed lord with the squad for example? Actually I'm now just typing as I'm thinking of these things which is a good way to post nonsense so I'll stop


    There are plenty of problems that need resolution with this book and I'll freely admit I don't have sensible play tested solutions for them, I suspect one of the reasons that we're still waiting for this book is that GW don't have the solutions either, changing the list is easy, keeping it as something other than marines with FnP is harder, Phase out is rubbish and needs to go but WBB as a mechanic just needs tweaking not removing. In summary my concern for a new necron book is not that the changes come, they're inevitable and needed, but that the changes make the list even more soulless than it is now.
    Cats and Dogs are better than kids because they eat less, don't ask for money and if they get pregnant you can sell their children.

  5. #5
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    Hmmm. Knowing, as I do, some of the details regarding the Codex, I'm impressed. Some of the things posted above are spot on, some are close, and of course a few are miles out (no Walkers)...but good job overall. FYI, Prometheus, most of what you stated is in the draft copy I wrote myself 6 months ago, although I deviated a bit, and went further in some other areas.
    Opinions are like aresholes. Get yours outta my face.. MindWar FTW. Bald and Screaming. Couple others...;) Learn something.

  6. #6

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    what iv found is that necrons get alot better by changing 3 things

    1st change, WBB at end of every phase, before figuring morale and LD checks

    2nd change, increase WBB range to 12 inches

    3rd change, +1 to chart, but flayers are heavy one and they have SnP

  7. #7

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    Quote Originally Posted by ForsakenImp View Post
    WBB is the roll necrons get to stand back up, unless it is negated by power weapons in cc, sweeping advance, weapons double their toughness, or not having a standing model of the same exact type within 6".
    I think you will find in some circles "sweeping advance " aka "remove from play" you are still going to get your WBB roll if there is a model withing 6" of the unit.

    The WBB is still powerful but you just need to plan overlapping control from res orbs and other squads. In short more planning to provide overlapping support. (As a tyranid I balance 12" circles all the time.)

  8. #8

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    Playing Necrons in 5th edition the biggest drawback I've found is getting swept in close combat. To me the simplest solution to this is to make the Necron army Stubborn.

    The reduced effectiveness of gauss is negligible, since if you destroy a tank's main gun you've usually neutralized it. Or if you immobilize a transport.

    We'll Be Back is fine the way it is. To clarify how it works they ought to make a game state for when a model is sitting on its side awaiting a resolution (this would apply to models like Yarrick as well). WBB is actually better than feel no pain. For example, your 10-man warrior squad gets charged by khorne berserkers who inflict, oh let's say, 20 wounds on your unit. That's a potential 20 feel no pain rolls you would have to make, whereas if the squad dies that's only 10 WBB rolls.

    I'm excited for new variations on Necron lords. Any chance for variety and customization would be welcome for the army.

    I'd really like to see flayed ones improved. Perhaps take the ones that currently exist, remove their deep strike, and bill them as 'assault warriors' or some such. Then make the fast attack choice have more attacks and let them deep strike and assault like vanguard veterans. This would simulate them bursting out of the ground beneath the enemy's feet. Currently the biggest drawback to flayed ones is, sans transport, they get shot all to hell while trying to close with the enemy.

    In the end, I play Necrons because I like the army, the models, the fluff. I didn't even know what their rules were when I bought them. Beware when the living metal skeletons burst out of the ground and tear you apart!

  9. #9

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    I agree with them being made stubbon, it just makes sense and fits with the fluff of only falling back in the direst of circumstances

    wbb to fnp would streamline the game and wouldn't mind that

    phase out HAS to go it was put in for balance but now unbalances things greatly

    gauss well it needs something, -1 not -2 seems sensible but the way the codecies are going i wouldn't be surprised to see gauss=rending.

    i'd like to see them expand on the interesting speed nature of the necrons, i like how they are individually slow but but have ways of redeploying the whole army. maybe being able to take deepstriking imobile portals or something (thats just a suggestion but it worked well in a couple of random apoc games we played)
    Last edited by ninja skills; 09-15-2009 at 10:57 AM.

  10. #10
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    Phase out was a holdover from the Necron's original appearance as a small, all-metal raider army that only had four options. The idea was that they were only just starting to wake in very small numbers, so they'd never waste material by leaving bodies behind.

    The codex was the first fully viable Necron army, and it was when their story switched from "starting to wake up" to "awake." With that in mind, it wouldn't surprise me if the next Codex (due in 2073, by popular accounts) did away with phase out altogether under the logic that there are enough Necrons awake now that they no longer have to conserve resources.

    And really that would take care of most people's gripes about them. I think so many people have gotten in a mindset about Necrons because of phase out (never take Monoliths, never take Pariahs, never take...) and when they offer suggestions on how to improve the army, these suggestions are based around the mindset, not the rules.

    Take the suggestion up above for a deep striking portal. The Necrons have that already. It's called a Monolith. But Monoliths are sucky point-sinks no one should use because of phase out, so most people have blotted them from their minds. Just look at it for what it is and it's a damned scary unit. Meltaguns are almost useless against it, and they're the weapon of choice for most armies these days. Get rid of phase out and there will be tons of three Monolith armies within the week.

    I agree WBB is fine as it is, and I hope they keep it. It's a colorful, army-specific rule, no different than chapter tactics or the Waaagh or issuing orders. But I do get an ugly sense it will get streamlined into FNP.
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