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  1. #1

    Default Phylactery or Mindshackle Scarabs?

    Hi guys, stuck on a choice for my overlord in my 1850 point necrons, between a phylactery or mindshackle scarabs. Could you help me out?

  2. #2
    Chaplain
    Join Date
    Oct 2011
    Location
    Austin, TX
    Posts
    272

    Default

    Phylactery is only good if you die.. and come back.. Mindshackle will help in every combat you get in. So, Mindshackle all the way.

  3. #3

    Default

    Mindshackles-the other is a waste of points-it's one-use with to get D3 wounds-can easily mess up on you and you could only get one wound back.

  4. #4

    Default

    mindshackle scarabs over Phylactery anyday, Phylactery is just too gimmicky for my tastes.

  5. #5

    Default

    ok, scarabs it is! thanks 4 the replies!

  6. #6
    Librarian
    Join Date
    Jul 2009
    Location
    Vallejo, CA
    Posts
    950

    Default

    Simple question: which option makes CC specialty units think twice about assaulting your lord? Take that one.

    Hint: it's the scarabs

  7. #7

    Default

    Mindshackle URRY DAY.

  8. #8
    Battle-Brother
    Join Date
    Mar 2012
    Location
    Bmore
    Posts
    22

    Default

    Mind shackles if there is even a small chance of him getting into CC.

  9. #9

    Default

    Mindshackle can turn their 280pt HQ into a slobbering drooling mess, with a 'better than average chance' to do so (3 dice on the LD check means 10.5 is the average roll).... while the phylactery will only work on the off chance that the model gets back up...

    I've had a set of mindshackle scarabs make the Sanguinor stab himself to death... totally worth it.

  10. #10

    Default

    Mindshackle any day of the week.

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