When I see BA getting this and that set of goodies, but selfishly keeping it to themselves (which doesn't seem very BA to me, anyway)
or Ultramarines without the sense to carry a chainsword on themselves, despite Tacticals getting beaten up by Chaos Marines and Grey Hunters _ha, obviously these heretics and barbarians are just stooges!_ and the like, it just makes me sad.
And then a friend reminds me that 'yes, the on table rules don't truly represent what happens fluffwise' & so I calm down. But boy, wouldn't it be sweet to have something a bit more neato to take to the table?
This is count as, and I know some dudes are allergic to it, either from supreme orthodoxy (to which I would think that playing a pretend game and the issues that my friend points out, renders moot) or from being bashed by powa! gamers.
Well, on the powa! gaming thing, that really is something you need to make clear about what you want from your games before one of you bushwacks the other guy, playing his strong list against your laid back list.
So to my mind, no reason to be allergic to counts as, at all.
To me, for instance, the Mentor Legion [a heavily retcon'ed Chapter - wearing green and white] could quite happily be tech savvy, [old fluff] but because they know other Imperials are allergic to it, they conduct themselves covertly and secretively [new fluff] and tadaa, a perfect blend of the the two seemingly conflictive fluffs.
So somehow, the Mentor Legion are open to technology. Perhaps the initial recruits were from a world where they had lived in harmony with benevolent aliens, such as the Tau, or Eldar that weren't being capricious xenos? I don't know.
But anyway, the idea of having one Marine force, able to use different Codices, and having it be because of experimental weaponry, tactics and/or technology, is just too cool to me.
For example, from C:SM:
Vulkan's oodles of twin linked mayhem. Refined weaponry.
Vanilla. Perhaps the Chapter is not trying out anything too high tech on this outing? But Sternguard and Conversion beams could be expected.
Lysander. His bolter drill is the old targeting network fluff. His armour has a targeting machine spirit that when linked to a squad, gives improved targeting prowess. A bit like those AWAC aircraft.
Shrike. Fleet on his army? Various combat drugs are within usage by the Mentors, and this one increases metabolic rate. Or soemthing.
Pedro. Plenty of Sternguard, this seems very Mentors'ish.
Khan. Their leader is equipped with a phasing device, perhaps somewhat like the Warp Spider's jump generator. This represents furious charge by landing blows whilst partially phasing, for example. Hit & run is them spiriting away from their now confused foes. Outflank'ing is done via grav chutes, termites & moles, or other such means.
C:BA
Fast vehicles. Tinkered with designs to improve the output of the humble Rhinos power plant.
Sanguinary priest's FNP and FC. Furious charge, like fleet, can always be accounted for with combat stimms. But given it is one package, instead of a sacred cup, the Sang Priest is actually sporting a force field generator. A field envelops the squad, hence FNP. But the field can also be harnessed by the squad on the attack, lending extra power to blows, accounting for FC.
Death Company. This guys are stimmed up warriors. There is a borderline limit as to how much the patients can receive, and this dosage is right on the limit.
C:CSM
Plague Marines. A new type of power armour is being made, but is not as heavy as TDA. FNP, t4(5) and -1 initiative are the result.
Berzerkers. A lower dose of what the Death Co get.
Havocs and Chosen. The mass of special weapons is the extra equipment the Chapter runs.
Obliterators. A new TDA rig. The gun is very powerful, and has many settings.
Daemon Prince. Perhaps something like the Dreadknight.
C:SW
Wolf standard. A variant force field generator of the Sang Priest, but with the long term protection benefits exchanged for a one off, different modulation.
TWC. Like the Daemon Prince, a fighting rig, styled like the Dreadknight.
Mark of the Wulfen. A developing power weapon.
Whilst the Mentors would have Librarians, spells from Librarians, Rune Priests and Chaos Sorcerers could easily be represented by a new gun, or some kind of a force generator, a tractor beam or gravitron gun for Lash of Submission, etc. The perils roll is simply the finicky nature of the new tech.
Whilst I wouldn't really be interested in overloading an army with a powa! build from any of the Dexes, I think they all have something cool that could easily represent the tinkering happening in the Mentor labs.
I think this is all pretty cool stuff.