BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 2 of 2 FirstFirst 12
Results 11 to 13 of 13
  1. #11

    Default

    This is not some sort of tzeentch theme army, but rather trying to find a way to kill my opponent during the alpha strike and deep strike. Two heralds and five units of horrors go first and zap whatever they can find, from transports to infantry. Then the rest of the army comes in play to fill in the role. I have 9 crushers to soak up any firepower and 20 seekers to catch up anything leftover. Hounds may be great at killing infantry, but I already have horrors to do that and I really need seekers' rending attacks to reliably deal with vehicles. A single land raider will not scare me, as I will focus on killing the other things.

    I really don't need icons at this point, since everyone except the crushers have dangerous range potentials (up to 24"). And crushers of course provide cover for everyone and scare my opponent to pull something ridiculous.

    Otherwise thanks forum, for another comments will be appreciated.

  2. #12

    Default

    Quote Originally Posted by Chosen View Post
    This is not some sort of tzeentch theme army, but rather trying to find a way to kill my opponent during the alpha strike and deep strike. Two heralds and five units of horrors go first and zap whatever they can find, from transports to infantry. Then the rest of the army comes in play to fill in the role. I have 9 crushers to soak up any firepower and 20 seekers to catch up anything leftover. Hounds may be great at killing infantry, but I already have horrors to do that and I really need seekers' rending attacks to reliably deal with vehicles. A single land raider will not scare me, as I will focus on killing the other things.

    I really don't need icons at this point, since everyone except the crushers have dangerous range potentials (up to 24"). And crushers of course provide cover for everyone and scare my opponent to pull something ridiculous.

    Otherwise thanks forum, for another comments will be appreciated.
    The Hounds suggestion isn't really for infantry, but in general against Grey Knights. Having a 2+ save to counter their Preferred Enemy can make a big difference.
    My blog Scratchbuilt 40k- http://scratchbuilt40k.blogspot.com/

  3. #13

    Default

    What are the advantages to using Khorndogs? I'm a Tyranid player and have very little experience with daemons, but my fiance is starting to play them and I'd like to be able to help her.

 

 
Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •