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  1. #21

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    Sorry - a couple more rules clarifications that I hope you won't mind advising on...
    1) Can you react to a grenade before it explodes? It seems like this is the intent but I can't see it saying that anywhere. Plus just to check I've got it right if you see the model throw the grenade you react normally if you only see the grenade you can only dive out of the way?
    2) can the grabber slasher do its jump in close combat attack as a reaction if it is not in overwatch?

    Thanks in advance

  2. #22

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    So I took out the Portals in this picture (or rather filled them with normal squares), and I think there may be a case for blocked LOS from both of the Portal squares in discussion. As previously believed, the top right portal is truly blocked, and without the portal on the bottom, it more clearly is also blocked by wall (without trying to imagine how much a Portal contracts).
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    In the case of grenades, I refer to the Reactions page 35. The 3d paragraph top right below the title states that because a thrown grenade is slower than weapon fire, enemy models with LOS to any part of the grenade's flight path get chance to react before the grenade explodes - the attacker rolls to hit- (consider this a sort of "pre-reaction", during which only models which are not Unmaneuverable may attempt the reaction of Diving Prone which is the only choice during this phase.) I don't recommend diving prone unless it's the end of the enemy turn and they aren't going to follow up with simply walking up and shooting you on the ground.

    After the grenade roll to hit, you will immediately fall back to the 'When a Model Can React' chart, i.e. conditions 1-5 (so yes, any model which had LOS to the grenade thrower, or that was attacked itself, or was within 6 squares of a friendly that was attacked, etc...), so potentially there could be a whole lot of reaction to that grenade.

    Grabber-Slashers, according to the manual, has only one mode of offense attack, the special 'Leap Attack', in which during its turn it moves up to one square and launches up to 6 squares rolling 1D for its attack die. Defensively they were allowed 1D+4 if attacked in close combat, but otherwise had no ability to threaten the enemy during the enemy's turn (because the special action required a Ready Weapon Action and Reactions allow only Snap Fire, and neither could the G-S initiate a basic close combat).
    Considering again that a basic Scout rolled 2D+2, I wanted to beef-up the G-S or there would be no reason to invest in this model for a game (when the same 40pts gets you two purestrain genestealers).
    So, in my house, the G-S has the ability to do its special 'Leap Attack' as a reaction. Being on Overwatch simply means that you automatically pass the reaction roll, and thus may take any of the Reaction choices (which for my G-S includes, stepping forward, turning to face, special attack, diving prone, but still keeping to the original no initiating normal close combat rule).
    Since the rulebook also encourages rule experimentation and adaptation, you might even have a G-S that has evolved the ability to actually initiate normal close combat, or to leap 8 squares (which is what my Alpha G-S is going to be able to do, plus more when I get it painted and playable). Click image for larger version. 

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  3. #23

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    Thanks for that. I was sure I'd read the grenade stuff somewhere but kept skimming over it. GS rules sounds sensible I will use them too.

 

 
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